Yeah but it's probably a good thing that we don't all use our brains at the same time because we've probably blow up the world with too many "thoughtrons" going through it...
The kind of guy who puts "entrepreneur" in the Instagram bio, wears a blazer over some graphic tee for a major tech company he doesn't work at every single day, and constantly tweets out humble-braggy questions like "What gets you up at 4am every day? For me, it's the grind of starting my own insert product no one wants business."
Man, Mike has become such a thoughtboi... we won't stopgiving me unsolicited advice about how anyone who doesn't meditate at least 8 hours a day is getting left behind.
n. Thoughtcolate; nonexistent chocolate to be shared with a friend when they are hungry or in need of comforting. Normally used when talking to an internet friend, but can also be found at points where there is no chocolate to give.
1) "Aww, that sucks. Here, have some thoughtcolate to cheer you up. ^^"
2) "I has chocolate! :D"
"I wish I had some. :C"
"Here, have some thoughtcolate."
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.