Five burlap sacks sewn together to form one large sack. The word "supersack" is diagonally printed on it in large, red or black letters. Originally stated from Atif Rahman to Mike Sholars, a friend who refused to cheat in 'The Legend of Zelda: Link's Awakening'.
"Kick that f*ckin' shopkeeper's ass, shove him in a supersack, tie him to your car and ride the highway."
A kick used in professional wrestling that begins similar to a standard sidekick, but once one's leg is mid-way in the air, the knee bends, turning inward, while the foot catapolts into the target's jaw(upon impact the leg is perfectly straight). If done correctly, the individual would send the target's mentality back to 1965, leaving him/her in a comatose state for the next 2-3 weeks.
Due to annoying pesterings, he SUPERKICKED the t.r.u.t.h. kid.
When angered at school, the student SUPERKICKED the mean little kid with the mullet.
The Heart Break Kid Shawn Michaels uses the SUPERKICK as his finishing manoever.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.