One who believes that the purpose of life is to seek nirvana, which is universally defined as a place or feeling of complete peace and understanding of life and all things around and beyond humanity. Though each individual may have their own definition. A very open-ended belief. Not necessarily a religion, more of a philosophy. The word nirvana derived from Hindu and Buddhist beliefs.
-"What the hell are you doing with your life?"
-"I am seeking Nirvana, and you are making it hard to concentrate."
-"So what, you're a Hindu? When did this happen?"
-"No I am a Nirvanist. In fact i am not religious at all."
To be enfatuated with Nirvana. Sometimes to the point where one will not respond to any external stimulus. Common symptoms Nirvania are dribbling uncontrolably and the unbearable urge to rapidly shake one's head in random directions.
John sat at his PC, music was playing, something about a box in the shape of a heart. It was at this moment his father, Bill knew his son had turned Nirvannic.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.