Someone who gives without asking for anything in return. Never thinks that the little things he does for people are such a big thing to them. Outspoken and occasionally says things without thinking. Gentle and kind but dont piss him off. Payback is a bitch.
a German surname which derives from the words( helmet protection) and ( mout spirit mind)
helmuths are strong-minded individuals who are hard to break
if the editors are just going to reject this then you guys are absolute morons you guys don't even bother trying to read the submissions even though they are correct yet they just like being dicks
person 1 helmuths are strong-minded and keep to themselves
An incorrect spelling of helmet, usually by southerners or rednecks. This error arises because the pronunciation of helmet with a southern accent is indistinct on the second syllable, and because people tend to write words according to local phonetics.
Mother: Bobby, don't you go riding your bike without wearing a helment!
Bobby: Jesus Christ mom, it's HELMET. I'm 5 and I know that.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.