The act of exploiting the use of a laptop as an educational tool by engaging in a digital social community while in a physical classroom setting, thereby distracting those sitting behind you with photos from last night’s kegger. Practiced by those who require constant social stimulation and cannot go an hour without checking on their Farmville farms.
A classbooker proves to his/her classmates that by having a Facebook account he/she is really cool and has attractive friends that he/she creeps. Telltale signs: smiling during inappropriate moments in the lecture, lots of clicking but no typing.
Guy 1: Did you see that guy classbooking in anthropology?
Guy 2: Yeah, that girl in his pictures from the kegger was HOT!
Guy 1: Yeah, what he didn't realize is that the girl was sitting right behind him in class. She looked mortified!
1. The organic soial structure of peers in a classroom
2. A more abstract idea involving the combined ideas of each individual to create a universal thought shared by the "classworm"
In orchestra performances I NEVER feel nervous, like not at all. Or ensembels either for that matter for a large audience; but solo in front of a classworm? My playing goes to hell, haha.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
"I need more crunchy guys in my life. I'm so tired of dating preppymetrosexual assholes."
"I'm heading out to the crunchy store to pick up some fair trade chocolate and tea tree oil, do you need anything?"
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.