Cura is one of a kind. If she ever comes into your life don’t let her go because that will be the biggest mistake of your life. Cira is always there to cheer you up when you are sad. Cura is nice, honest, funny(once you get to know her),trustworthy,and smart. You can count on her for anything, you can trust her because she will always understand and ALWAYS be by your side for everything! Cura is the best.
A fantastic society at the University of Cambridge that encourages its members to fail their degrees in the pursuit of target shooting with really big bullets at 1200 yards.
Popularspanish saying/phrase used in the northern states of Mexico (Sinaloa, Cabos, and Tijuana) which in all means to laugh at something, echar relajo, echar desmadre.
„MCs“ are all concepts/perspectives that work as counter assertions against Meme-Pathogens i.e. beliefs that are destructive to white people and cause a physical, emotional and spiritual sickness, known as white-noir, in them.
„I have some new Meme-Curatives for you all: There is no excellence where there is equality. And the second: It is not the similarities that make us the same; it is the differences that make us different. Use them, they are powerful."
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
"I need more crunchy guys in my life. I'm so tired of dating preppymetrosexual assholes."
"I'm heading out to the crunchy store to pick up some fair trade chocolate and tea tree oil, do you need anything?"
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.