A form of electronic interactive entertainment, one that has a considerable amount of
history, and one that has gained an incredible amount of world-wide recognition over the years.
However, despite their technilogical
evolution, world-wide recognition, and staggering age-spanning consumer rates, video games are still subjected to a variety of stereotypes.
These stereotypes are maintained by those who still harness the mindset that "all" video games are
stupid, childish,
time-wasting, mentally unbeneficial, or anyone who plays video games is somehow incapable of having a life.
On the contrary, video games in many ways can be more mentally beneficial than any other form of entertainment.
Specific video games can provide god-like
creative abilities, have educational values, reduce
stress levels, improve
hand-eye coordination, stimulate intellectual properties, even make exercise enjoyable thanks to evolved control schemes "Wii Fit".
Delving into the immersive qualities of video games, video games can have very unique relationships with story-telling due to their interactivity.
These include altering the course of the story based on choices, playing as different characters, having multiple endings e.t.c
I could go on
forever.
Video games do not only offer entertainment, but unmatched immersive storytelling experiences.