3 definitions by A random individual

Objectively, the prerogative is to enforce that any consensually or non-consensually pregnant woman is forced to give birth to her child, regardless of extreme physical pain, psychological trauma (rape,) potential death (miscarriage, vaginal bleeding,) their own fully developed humanity, conscience, relatives, children, or the fact that the baby (no matter how valued by others) is of their creation and responsibility.

This indirectly portrays pregnant women as little more than human incubators; Pro-life is considered by some to be an unconscious form of female objectification/anti-feminism.

Some Pro-lifers (some of whom are men and/or otherwise incapable of experiencing the pain of child-birth) seem to believe they have a self-given right to regulate the abilities of pregnant women.

However, it should be noted that despite some Pro-lifers are an embarrassment to others, some are actually polite, intelligent and have substantial respect for the concerns/conditions of pregnant mothers.
Jack: "Just because I'm pro-life doesn't mean I condone violence against women, or the reduction of their rights."

Jamie: "You could be in support of specific women's rights, but that doesn't change the fact you condone the removal of one of two significant choices made available to mothers and rape victims."

Jack: "I can understand your sentiments, but my approach to the removal of abortion would be gradual, sensitive and respectful."

Jamie: "Maintaining such a seemingly justifiable cause would be challenging in light of your blatant opposition to established women's rights."

Jack: "It would be replaced with a system that provided unanimous support and respect for pregnant women."

Jamie: "Well, at least you'd be willing to establish such a system in its place, as opposed to just destroying abortion clinics and bellowing misogynistic profanities."

Jack: "I know you don't agree with my sentiments, but thanks for at least understanding them."

Jamie: "No problem, I suppose not all Pro-lifers are bad."
by A random individual October 6, 2012
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A form of electronic interactive entertainment, one that has a considerable amount of history, and one that has gained an incredible amount of world-wide recognition over the years.

However, despite their technilogical evolution, world-wide recognition, and staggering age-spanning consumer rates, video games are still subjected to a variety of stereotypes.

These stereotypes are maintained by those who still harness the mindset that "all" video games are stupid, childish, time-wasting, mentally unbeneficial, or anyone who plays video games is somehow incapable of having a life.

On the contrary, video games in many ways can be more mentally beneficial than any other form of entertainment.

Specific video games can provide god-like creative abilities, have educational values, reduce stress levels, improve hand-eye coordination, stimulate intellectual properties, even make exercise enjoyable thanks to evolved control schemes "Wii Fit".

Delving into the immersive qualities of video games, video games can have very unique relationships with story-telling due to their interactivity.

These include altering the course of the story based on choices, playing as different characters, having multiple endings e.t.c

I could go on forever.

Video games do not only offer entertainment, but unmatched immersive storytelling experiences.
Carlton: Video games are stupid.
Jake: No, that’s just a stereotype, and by today’s standards you couldn't be more false.
by A random individual January 11, 2011
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A form of electronic interactive entertainment, one that has a considerable amount of history, and one that has gained an incredible amount of world-wide recognition over the years.

However, despite their technilogical evolution, world-wide recognition, and staggering age-spanning consumer rates, video games are still subjected to a variety of stereotypes.

These stereotypes are maintained by those who still harness the mindset that "all" video games are stupid, childish, time-wasting, mentally unbeneficial, or anyone who plays video games is somehow incapable of having a life.

On the contrary, video games in many ways can be more mentally beneficial than any other form of entertainment.

Specific video games can provide god-like creative abilities, have educational values, reduce stress levels, improve hand-eye coordination, stimulate intellectual properties, even make exercise enjoyable thanks to evolved control schemes "Wii Fit".

Delving into the immersive qualities of video games, video games can have very unique relationships with story-telling due to their interactivity.

These include altering the course of the story based on choices, playing as different characters, having multiple endings e.t.c

I could go on forever.

Video games do not only offer entertainment, but unmatched immersive storytelling experiences.
Carlton: Video games are stupid.
Jake: No, that’s just a stereotype, and by today’s standards you couldn't be more false.
by A random individual February 20, 2011
Get the video games mug.