One who attempts to 'walk you home' after unsuccessfully tryna holler, in the hopes that you will accede on the front steps of your house instead of an embarrassingly public place. also see: creepster
Girl 1: John tried to walk me home last night, even though I wasn't having any of it at the bar.
Girl 2: What a stalkerwalker!
A condition characterized by overly lusting or becoming obsessed with someone to the point of making his/her life a living Hell.
She originally thought the guy was an admirer, but when she said she wasn't interested in dating him, he developed a severe case of stalkerade. Now she spends more time at the police station that getting overtime at her job.
Online networking sites including myspace and facebook but pertaining more so to Twitter and Skype that are extremely private and can harbour major stranger danger
CJ on Twitter: just had an amazing night with Tony, we are going to bed now
Creeper also on Twitter:Ooo, what are you gonna do?
CJ's friend: ewww, who are you creeper? CJ, you should be careful about the things you say on stalkerware
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.