A game where the characters tell you to go to sleep at 8 o'clock, but then make a new chatroom at 3 in the morning and expect you to wake up for it to get the good ending.
My parents say I shouldn't play Mystic Messenger at 3 in the morning, but will that really stop me?
a game that makes you incredibly lovesick, you wanna get back to your phone as soon as possible just to talk to them again, which makes you stay up late and wake up early just so you can see their beautiful faces/words :))))
all of the boys from Mystic Messenger are my bbys now
MYSTIC MESSENGER IS NOT A DATING SIM, IT'S LIKE A FUCKING ANIME SOAP OPERA THAT LIKES TO PLAY WITH YOUR EMOTIONS! IT RIPS OUT YOUR HEART, STOMPS ON IT, AND PUTS IT IN A BLENDER BECAUSE THE CHARACTERS EACH DESERVE LOVE AND HAPPINESS BUT THEN YOU HAVE TO RESTART THE GAME AND BREAK EACK OF THEIR HEARTS, AND YOUR OWN, AND THERE'S NOTHING YOU CAN DO ABOUT IT EXCEPT CRY FOREVER.
Mr. Meeseeks is a blue humanoid character from the show Rick & Morty that poofs into existence upon pressing the button on the Meeseeks Box. Meeseeks are not born fumbling for meaning. They are created to serve a singular purpose to which they will go to any lengths to fulfill. Existence is pain to a Meeseeks.
Mr. Meeseeks #1: I'm Mr. Meeseeks, look at me!
Mr. Meeseeks #2: Hi Mr. Meeseeks, I'm Mr. Meeseeks! Look at me!
Mr. Meeseeks #1: Hi!
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."
A chance happening with profound meaning, an unexpected blessing, a "sign".
Dr. Drew on Celebrity Rehab said "All of a sudden what had been just another Hollywood proposal became for him an unexpected blessing, an opportunity for growth. In drug recovery language, that's called a "God shot."