bulyhunters was a failed attempt to combat cyberbullying in competitive online multplayer video games, such as
CS:GO, Team Fortress 2, and Overwatch
It was a
failure not only due to muting being common knowledge in the competitive community, but also due to many factures that have to be perfect for the operation to even work. Furthermore, the means of detering the bully were laughable at best. Essentially,
one would call a bullyhunter from there website to join the
game and
kill the bully. However, in practice, this couldn't be any harder. For this to work, not only are you assuming the server isn't already full, but you're also assuming the bullyhunter is more skilled at the
game than the bully, and you're also assuming killing the bully will do anything. Keep in mind, one of the primary objectives in these games is killing the enemy, so if a bully who is skilled enough to bully a likely less skilled
player is killed once by a bullyhunter, he'd see as nothing as that is part of the
game.
Fun Fact: semi-political comedian Chris Ray
Gun actually used Bullyhunters as an example when he coined the term of The Meeseeks Paradox
June:
Hey, remember Bullyhunters?
Chris: You
mean that shitty attempt to combat cyberbullying in competitive? yeah, I remember. Honestly, the problem is much easier to solve by simply muting and blocking the bully
June: Yeah,
Steam basically gives you the tools to make it so you almost never interact with them again.