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Untakification

The process of refining a 3D model, build, or structure by eliminating bad design choices, redundant elements, overlapping textures, excessive polygons, and unnecessary layers usually after being forced to fix someone else’s architectural war crime

It is a painful but necessary cleanup process of a catastrophically overbuilt disaster, typically involving 50 separate parts for something that could have been done with one
“Dude, I just went through a full untakification of that house. It was filled with overlapping textures, pointless extra layers, and parts with 10x more polygons than necessary. ONE fucking roof had 50 parts for something that could've been done with one. It felt like torture...”
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