A station on the SkyTrain's Expo Line (used to be Millennium Line) that actually doesn't exist. There are literally no buses serving the station, no street level access, and you have to get to it using a bridge, why was this even built
Let's go to sapperton station, wait, what do we even do there, literally the mysterious carpark next to the bridge is the only interesting thing about it
Sapperton, just like Braid Station, is a SkyTrain station in Metro Vancouver. Also like Braid, it does not actually exist. There are no bus routes that terminate at Sapperton, which is further proof that it’s fake news. There are legends that the headquarters of the legendary Translink being located there, but no real proof has been found. Also, people say a pedestrian footbridge being the only way to access the station, rendering pedestrians on the road below the station unable to access it. Of course, there is no way that would be possible. Sorry, but Sapperton doesn’t exist. The Sappers were not here.
Announcement: This is an Expo Linetrain to: Production Way-University
Passenger 1: Does this train go to Sapperton Station?
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.