A bizarre and dangerous fetish that requires an abundance of excrement, both human and animal, that the living human smears all over the dead animal. Any animal will do, but only if its been dead long enough for the decay to be both nasally offensive and of course maggoty in texture. The human male (it's almost always a he - except in the much rarer lesbonecrofecalbestiality) then proceeds to violate the animal corpse, in the ungodly act of sodomy, until the rotting flesh and interspecies shit forms a sort of paste, which the man then spreads on a cracker and tries to trickpeople into eating, even going so far as to fabricate a completely made up word for the putrescence: pate.
party goer 1: "Hey, I'm not so sure about this party. The host looks like he's been rolling in dead shit, and he's been touching all the food. I think I just lost my appetite."
party goer 2: "Don't be ignorant! He's a gourmet! Look, have you tried this pate? Its to die for!"
thoughts of the guy who does necrofecalbestiality: "Hehehehehe, my sexual arousal has so peaked! this is much better than collecting pink socks"
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."