A really cute/beautiful girl, very kind and VERY caring about you. She makes people feel happy when they are sad, and makes people smile no matter what. She is a very pretty person and you would be lucky to have her as a girlfriend.
A nice caring person who always cares for others. She is very pretty and always makes people happy. She is also very sweet and friendly. They have a cute laugh that can make others happy and she has a beautiful smile…she is the definition of a perfect girlfriend and you would be lucky to have her as a girlfriend
A very sweet and beautiful girl. Always fashionable, elegant and well groomed, she is tasteful and sophisticated, with an eye for quality, beauty and harmony in all things. She loves everything about romance, seduction and partnership.
"Damn, I just know that girl is finejust by how she walks!"
"She's probably a Nahomie then."
A Nayomie is kind hearted. She is the greatest friend you’ll ever have. She’ll be by your side even in the worse of time to make you smile. Nayomie is beautiful.
Oh your looking for a great friend?, Find yourself a Nayomie. She’ll always be there to cheer you up!
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.