She is beautiful and strong. She may seem angry most of the time but she is caring and thoughtful. She does not care about what other people say about her because she defines her own self. A freakin’ tall creature.
A beautiful and strong girl. She may seem angry most of the time but she is caring and thoughtful. She will make you laugh with her serious jokes until your stomach aches. She does not give a shit about what other people say about her because she defines her own self. A girl who is freakin’ tall.
She's the type of person you can trust at times! A cute girl who loves smiling even at difficult times. Though, she hides deep secrets behind her smiles. Jandra's appetite depends on her mood, she'll sometimes eat like theres no tomorrow and then not eat at all the next day. She always care about her loved ones and is scared of being left all alone. This girl will sometimes find the comfort in her darkness.
Her humour would make anyone love her! She's a bookworm when no one's around but you can surely tell she is. She's talented but she wont let you know it. Jandra is sometimes labeled as shy when mixed with unknown people.
Girl: Look, it's Jandra!
Boy: I've heard she's been laughing the whole day.
Girl: Hope I could be as happy as her.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."