The act of running to a person and hugging them tightly with enthusiasm, followed immediately by rubbing or burrowing one's face into the recipient's neck or face.
This is usually done out of love or greeting, to express emotion and fondness.
Friend 1: Sorry about that, I didn't mean to take so long.
Friend 2: *fruffles* I missed you! Where have you been!?
Best Exemplified in the movie Ponyo, when Ponyo is reunited with Sosuke in her human form.
1. ) A chameleon type word that fits into many contexts; primarily being a situation that consists of two opposing characteristics that co-exist in a rational manner.
2.) Experiencing conflicting emotions.
3.) Being in a state of confusion.
4.) Feeling frazzled.
- This week is going to be farjuffled - fast paced and hectic, yet at the same time long and drawn out.
- I'm feeling farjuffled about starting my new job - I'm nervous as I want to perform well, yet at the same time excited because it will be a new beginning for me.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.