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Ballast tanks

When your balls expand from absorbing too much water from sitting in the bath too long.
I was taking a bath, and I mustve dozed off, because when I looked down, I had ballast tanks.
by Bojojo June 16, 2011
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imperviousness to tanks

The inability to be killed or harmed by the means of a tank or other large war machine designed to destroy
Fred, having an imperviousness to tanks, simply walked infront of it.
by MrSam July 19, 2006
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wu-tanks

The act of saying thank you to someone with the last name of Wu.
Hey Tim, I just wanted to say wu-tanks.
by Dogg March 17, 2005
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miniature tanks

A group of 4 or more people gets on all fours in a circle facing towards each other and players march into the center of the circle while chanting “miniature tanks!” repeatedly.

Game works best while intoxicated.
Dude 1: “oh man that game of miniature tanks was so ultra!”
Dude 2: “yeah it was but I got kicked in my face”
by travish June 11, 2006
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milk tanks

extremely white legs or thighs; a result of lack of sun.
That guy has really bad milk tanks, he needs to get out in the sun.
by gfsdgs May 10, 2007
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World of Tanks

Free to Play shooter focused on tanks. Instead of controlling a human character you control a World War 2 tank. This game is NOT an MMO.
In the World of Tanks, you're going to need a better gun than that to hurt me!
by Z hero October 18, 2012
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Archers vs Tanks

A quite common dilemma seen in most RTSes that range a very wide historical timeline, i.e. Empire Earth. The term is derived from a certain situation from said game, where you could often see Swordsmen fighting WWII Marines, Trebuchets laying siege to "Laser Walls", or effectively, Archers vs. Tanks. This situation, while not really gameplay affecting in most cases, is still very odd to see, as it substracts realism to the game, which is something many, if not a lot of players, care about.

If I were to make one such game, my solutions would be:

- Divide the game into different parts or "Ages" and associate the corresponding units and techs to each, as if you had # games in one. It would be more or less like Prehistory to Classic Age, then Dark Age to Renaissance, and so on. You could still mix archers with tanks in the Editor for a time travel scenario. =D

- Old units would degrade over time, then die. It might not sound fun, albeit it would add more realism in spite of "random fun".

- Archers would get firearms - yes, I'm speaking of automatic upgrading. Keeping the fun and military strength in spite of some logics.
"I have the same issue with balance in this game. How do spearmen take out B52 bombers? I just don't get it. And archers vs tanks is just never going to happen. It would be nice if there was a way that people customize the balance to be a tad more realistic." -Quoted from a user from Gameguru Mania, about Rise of Nations.
by OtmShankIiI November 7, 2009
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