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The Ends
The Ends by Fonda Vegetable April 18, 2011
The Frayed Ends Of Sanity
My favorite Metallica song of all time and a very underrated song off of Metallica's 4th album ...And Justice For All (1988) which has so far never been performed live in its entirely. A tale of one's deterioration of there mental state, where fantasy and reality is blurred.
Old Habits reappear, fighting the fear of fear, growing conspiracy, myself is after me!The Frayed Ends of Sanity hear them calling, The Frayed Ends of Sanity hear them calling me! Ahaahaa
The Frayed Ends Of Sanity by Metallica_87 October 5, 2009
The World Ends With You
The World Ends With You is an RPG for the DS, developed by Square Enix. The game takes place in the Shibuya District of Tokyo Japan. The game is greatly based off real world culture and trends in Japan in fashion, food, and other things.
In the game you play as Neku Sakuraba, who wakes up in the busy Shibuya district of Tokyo at the beginning of the game with no memory of who he is or where he came from. It is revealed to him that he is playing the Reaper's Game, a 7 day long game in which he must fulfill various missions to progress onward and win the game. He teams up with his partner to erase Noise, monsters that exist in the Reaper's Game, and to solve different riddles and puzzles laid out by the Reapers.
The game is incredibly unique in many ways. First of being the battle system, in which you fight on dual screens at once. You control Neku with the stylus, using various movements to activate 'pins' he wears which give him 'psychs' or abilities. Neku's partner is controlled with the control pad or alternatively with the ABYX Buttons. A 'Light Puck' travels back and forth which increases the attack of the characters moves the more combos they preform in sync. Occasionally there are slight changes in partner controls, but it overall remains the same layout. The system can be difficult at first, but is actually rather enjoyable once gotten the hang of.
The game has unique brand/infulence system in which if you wear a brand of clothing that is trendy you get bonuses to attack. But if you wear clothes that are out of style, the game employs a penalty on you. Switching brans of clothes and pins to suit your surroundings help, but you are not completely lost if you don't have what's hot at the moment. By wearing clothes and fighting Noise you increase the popularity of the brands you're wearing.
The game also has a system which encourages players to eat to gain attack and defense. The player has several options to reduce Neku's attack and deffence, for added rewards. The game comes in several settings: Easy, Normal, Hard, and Ultimate. The higher the level the higher the enemy attack and defense, but the better the rewards. Chaining battles together, fighting more than one fight in a row, also increases the likeliness of getting better pins. The player can voluntarily reduce Neku's level, decreasing his attack and defense, but increasing rewards.
The story is very compelling, filled with twists and turns you won't see coming. The characters are deep and rich, each with lots of personality, and personality flaws. The story explores problems that all teenagers have, such as fitting in, lonliness, jealousy, and trouble trusting people. Through out the story Neku learns how to put faith in people and trust them, unlike before. Like many Nomura games, the plot focuses on people and how they relate to one another, on both a small and massive scale.
The game was made by the same team that made the international hit Kingdom Hearts. Production for the game began roughly after Kingdom Hearts: Chain of Memories was complete.
The World Ends Wth You was recieved with high praise for its graphics, soundtrack, storyline, and innovation. It was the second top selling DS game in Japan, and the top selling DS game in the US on the week of its release. The overall reception of the game was very high by game critics, earning a 9/10 from IGN, Gamespot, and GamePro. X-Play, a popular video game rating television show, gave it a 5/5. As of August 2008, the game has sold around 240,000 copies in North America, topping the earlier-released Japanese version.
(Not all of this information may be 100% acurate. Dates and statistics may be slightly off. Most were double checked however. Some of the statements above are opinions of the author and are based on hands on experience.)
In the game you play as Neku Sakuraba, who wakes up in the busy Shibuya district of Tokyo at the beginning of the game with no memory of who he is or where he came from. It is revealed to him that he is playing the Reaper's Game, a 7 day long game in which he must fulfill various missions to progress onward and win the game. He teams up with his partner to erase Noise, monsters that exist in the Reaper's Game, and to solve different riddles and puzzles laid out by the Reapers.
The game is incredibly unique in many ways. First of being the battle system, in which you fight on dual screens at once. You control Neku with the stylus, using various movements to activate 'pins' he wears which give him 'psychs' or abilities. Neku's partner is controlled with the control pad or alternatively with the ABYX Buttons. A 'Light Puck' travels back and forth which increases the attack of the characters moves the more combos they preform in sync. Occasionally there are slight changes in partner controls, but it overall remains the same layout. The system can be difficult at first, but is actually rather enjoyable once gotten the hang of.
The game has unique brand/infulence system in which if you wear a brand of clothing that is trendy you get bonuses to attack. But if you wear clothes that are out of style, the game employs a penalty on you. Switching brans of clothes and pins to suit your surroundings help, but you are not completely lost if you don't have what's hot at the moment. By wearing clothes and fighting Noise you increase the popularity of the brands you're wearing.
The game also has a system which encourages players to eat to gain attack and defense. The player has several options to reduce Neku's attack and deffence, for added rewards. The game comes in several settings: Easy, Normal, Hard, and Ultimate. The higher the level the higher the enemy attack and defense, but the better the rewards. Chaining battles together, fighting more than one fight in a row, also increases the likeliness of getting better pins. The player can voluntarily reduce Neku's level, decreasing his attack and defense, but increasing rewards.
The story is very compelling, filled with twists and turns you won't see coming. The characters are deep and rich, each with lots of personality, and personality flaws. The story explores problems that all teenagers have, such as fitting in, lonliness, jealousy, and trouble trusting people. Through out the story Neku learns how to put faith in people and trust them, unlike before. Like many Nomura games, the plot focuses on people and how they relate to one another, on both a small and massive scale.
The game was made by the same team that made the international hit Kingdom Hearts. Production for the game began roughly after Kingdom Hearts: Chain of Memories was complete.
The World Ends Wth You was recieved with high praise for its graphics, soundtrack, storyline, and innovation. It was the second top selling DS game in Japan, and the top selling DS game in the US on the week of its release. The overall reception of the game was very high by game critics, earning a 9/10 from IGN, Gamespot, and GamePro. X-Play, a popular video game rating television show, gave it a 5/5. As of August 2008, the game has sold around 240,000 copies in North America, topping the earlier-released Japanese version.
(Not all of this information may be 100% acurate. Dates and statistics may be slightly off. Most were double checked however. Some of the statements above are opinions of the author and are based on hands on experience.)
The World Ends With You is a revolutionary game unlike anything every before made. It shouldn't be compared with Final Fantasy or Kingdom Hearts. We should encourage Square to make more games like this by buying them!
The World Ends With You by Yomigami October 12, 2008
Where the Sidewalk Ends
Where the Sidewalk Ends by J. DelaRocca July 18, 2010
Where the helmet ends
At the very tip of the penis...At the extreme end of someting...The end of the line...The end of the rope...Final resting place...At the tip of something...
Where the helmet ends by Uncle Beasley April 22, 2006
when the world ends
when the world ends by uttam maharjan December 23, 2012
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You met me at a very Chinese time in my life
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You met me at a very Chinese time in my life by Sus Chad September 21, 2026
Word of the Day on September 25, 2026
crunchy
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
"I need more crunchy guys in my life. I'm so tired of dating preppy metrosexual assholes."
"I'm heading out to the crunchy store to pick up some fair trade chocolate and tea tree oil, do you need anything?"
"I'm heading out to the crunchy store to pick up some fair trade chocolate and tea tree oil, do you need anything?"
murderhobo
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
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DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
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Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
murderhobo by Loup&S September 9, 2021
Word of the Day on September 22, 2026
Whale
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."