The sound you make when you've just curled out a very wet shit in your pants and can't be bothered to go home and change so you head to the nearest bar and sit down and have a drink. Everyone can smell you but you don't care. What you do care about is the fact that every time you move from cheek to cheek to get more comfortable you simply end up squelching all the time.
"Fucking hell mate, is that you making that smell?"
"Yeah. I just shit my pants."
"Can't you go home and change?"
"Yeah I guess. To be honest, probably best cos I'm just squelching over here. Fuck it's even running down into my boots."
Similar to Feltching, except performed with the gerbil's more nefarious cousin the squirrel. Often the tail is left protruding the rectal cavity, allowing for easy extraction of the fecal laden rodent (Not to mention a very fashionable furry tail while enjoying the tiny beast's frantic claustrophobia)
Sam enjoys squelching, so much so that he's taken up breeding squirrels in his basement. Poor squirrels never see it coming till its too late...
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."