1. the need for someone to stop doing what they're doing, take a chill pill, and just relax; usually directed towards someone who is about to be or already is completely wasted
2. when you're just about to become or already are "that guy" at the party
"You need to pull over man" (While said "man" is challenging everyone and their mother to a wrestling match, in the living room, drunk.)
is someone who you would share a pullover/jacket with. this person has to be incredibly special, gorgeous, adorable and someone who you would love to either 1) give your jacket to when they need 2) share your jacket with no matter how small it may so that you're both warm.
*note pullover/sweater/jackets may tear but its all worth it... you're pulloverbud is more precious to you.
sally: hey i see you're freezing in the cold lily: i am freeeeezing but i don't have a jacket with me
sally: well don't be come an ice statue silly girl. here... be my pulloverbud
lily: thank you sal.
Sorry I missed our morning run, man, but in order to run that early, I had to take some drinks and a sleeping pill so I could be on time. Won't do that again, but don't expect me for a 6.a
run, either. Those pillovers aren't worth it!
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
"I need more crunchy guys in my life. I'm so tired of dating preppymetrosexual assholes."
"I'm heading out to the crunchy store to pick up some fair trade chocolate and tea tree oil, do you need anything?"
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."