Barakah is a name used to describe a selfless ambivert. Full of words but can go quiet when needed. Proud but slightly submissive when needed. Very Friendly. Changes up unexpectedly.
Damn, that girl is so friendly, her name should be Barakah
My God, is your name Barakah? You are so full of words
Child of God, God fearing beautiful lady, she makes a good wife in all aspects, a great cook and very entertaining, she's a mother by nature, and a goodlover, she loves milk and she loves God and the Gospel, fun to be with, hates long distance friendship, communication or relationship, She's a great dancer and she is a light. She brings Joy and Favour to whoever she meets.
She's truly a Berakah.
I'm glad I have Berakah.
He who finds Berakah, finds a good thing Berakah is God sent
1. A Russian surgeon from a small town in the Russian Steppe who also specializes in haruspicy
2. The man who famously said “GO ONION! I NEED TO COLLECT THE TOOLS!”
3. One of the 3 playable fictional characters in Pathologic Classic HD.
“Who was that character from that video game with the funny translation?” “Artemy Burakh.”
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.