Reverse Rizz Technique: A Rizz Technique where you start off by insulting a shorty and then proceed to take back your statement as a joke making her become more intrested in you than if you just approached her being nice. This works because the Emotional Distance from dislike to like is greater than having no opnion to liking someone.
Basically, turning something negative into something positive.
Eugene: Yo Isaiah , How do I use Reverse Rizz Technique?
Isaiah : Watch This. (Walks up to girl)
Isaiah : Hey, lowkey you look like fiona from shrek no bullshit.
Girl 1: What the fuck..?
Jamal: Nah, i'm just fucking with you, you look mad cute, slide em digits
Girl 1: (Giggles) Okay.
Rizzing someone up with an insult and then a compliment to make them like you more than if you just gave a compliment
Jerry: "Yo Tom, What's Reverse Rizz Technique?"
Tom: Watch This, "Hey girl you lowkey look like your got rbf"
Girl 1: "What?"
Tom: "Nah I'm just playing, I like your fit though."
Girl 1: "Thanks! You're kinda cute what's your insta?"
Jerry: (In Disbelief)
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.