Quwontae is the name of a boy From Detroit, Michigan who is actually trying to make a change in his life he grew up in the hood & has been to jail but yet he's still trying to move forward with his life he graduated high school and currently is in college he's 19 year's old and recently had a baby he is determined to make it out the streets for his child.
Quontavious is the greatest boyfriend that anyone could ever ask for. He is the sweetest person and would never leave your side. Quontavious is a best friend as well as someone who you can fall in love with instantly. He's not any average guy, he actually cares, and listens. Once you have him, you won't ever want to let him go, you'll want him to be in your arms forever. And if you do, don't let him go, it would be the worst mistake you would ever make.
A very smart, talented, caring person who will do what they can to help others. Their tolerance for bs is very low, but if you want to play, they will go there with you. Very sexy and terrific in bed.
That guy is as real as they get. He's a true Queontae. real music sexy
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.