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Paranormal Engineering

The practice of designing and constructing environments, devices, or protocols intended to facilitate, control, or prevent paranormal activity. This includes building "haunted" attractions that actually feel haunted (mostly just dark corridors and unexpected noises), creating ghost-hunting protocols that yield "results" (results being any anomaly, no matter how mundane), and designing "protective" measures against entities that may or may not exist. Paranormal engineering faces the challenge that its target phenomena are unreliable, unproven, and apparently quite shy, making quality control impossible.
Paranormal Engineering Example: "He was a paranormal engineer who designed a 'ghost trap' based on plans he found in an obscure forum. The trap consisted of copper wire, crystals, and a modified vacuum cleaner. He set it up in a reportedly haunted room and waited. The vacuum ran for an hour and then overheated. He caught no ghosts, but he did catch a lot of dust, which he considered a form of paranormal residue and therefore a success."
by Nammugal February 14, 2026
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