Paleonoic era adj Greek palaios, ancient + Greek noos, mind; cf. Paleozoic era, from Greek zoe, life Ð the current epoch of ancient mind, of the first intelligent machines; the era that in the history of consciousness takes place similar to that of Paleozoic era in the history of life.
Looking at ourselves from the perspective of a distant future, we appear to be people of Paleonoic era when the first non-biological forms of mind were just emerging, when the forces of thinking just got released from the prison of cranium in creating computers and other increasingly more self-organising forms of artificial intelligence.
Seeing paleolithic or other prehistoric creatures (dinosaurs) embodied in rocks. Similar to pariadolia, but rather that seeing only a face in the object, one sees the head of some archaic creature.
Elron thought he was looking at perhaps the skull of a dinosaur, but Hyman said it was just a rock and that it was a case of paleodolia, to which Elron replied, "I sure hope penicilin works."
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."