A type of grape made into a wine a dark red wine. strong taste, not for everyone. For the ones that are fine wine lovers or the ones of a great palet. Merlot is a very romantic wine. best aged but also good not aged.
"would you like some merlot?"
"yes please."
"it has been aged since 1990"
"Wow, it must be delicous."
a type of black bird. that can be peaceful, elegant, pretty, hyper and even depressive. this bird is known for its beauty and its ways of sticking to other birds.
A small bottle of red wine placed directly next to your penis when attempting a five finger discount.
"Dude. Remember that Sutterhome Merlot I was looking at back in the grocery store?"
"Yeah man?"
*Reaches next to dick and balls and pulls out bottle* "It's a cock merlot now negropolis!"
Dark, mostly liquid feces, synonymous with diarrhea; may also be confused as blood after a significant bowel movement where the defecatee thinks there isn't any humanly way possible to remove that amount of liquid from the body.
"I thought I was going to die. I just turned 15lbs of badcrawfish into toilet merlot."
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
"I need more crunchy guys in my life. I'm so tired of dating preppymetrosexual assholes."
"I'm heading out to the crunchy store to pick up some fair trade chocolate and tea tree oil, do you need anything?"
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.