Jiwun is the sort of person who doesn't perceive reality but only believes in what is happening in the present. He usually has a different belief or theory that many peoplewill disagree with; however, that's because his ideas can sometimes be very cunning and straight to point. Jiwun does not believe in the good of humanity and believes all humans are sinful. Sometimes he can be a jerk, tease others, and is a master at roasting friends, but he does have a warm heart inside. In conclusion, you can find Jiwun to be one of the humans who resemble the figure of satan and his solutions may look inhumane and destructive, but his solutions always lead to a better society.
Jiwun tried to convince the whole class a conspiracy theory about how aliens live with us in Earth, but no one believed him.
Just think of a satan in human form who deliberately decides that he will save the world by burning it to the ground. His words can be sly and is a great liar. If he is in love, he will always be playing tricks around them.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.