To adapt a story, movie, or other piece of creative work into a video game. Much like writing a screen adaptation, gamification is an after-the-fact activity, usually with the intent of making the original work more marketable as a complete "package".
Someone or something that gamifies real-life situations to encourage activism and enhance marketing by utilizing traditional game mechanics such as, achievements, points, scoreboards, and rules of play.
Person 1: "Man, this job sucks."
Person 2: "Well, if we have a gamifier, this would be a job worth having."
A cynical practice by corporate douches where workers are supposedly motivated to work even harder on menial, pointless tasks by rewarding them with lame titles, meaningless rankings, coupons or a variety of other real-life trash loot.
The person who licks the most envelopes, today, will get a coffee mugs with your boss' picture. Isn't that awesome?! See? We're all about gamification.
1) Those who know all of your faults and love you in spite of them. 2) Something that outsiders will never understand and we as insiders could never explain. 3) Something that Allie came up with at training. 4) The best staff on campus.