A homosexual or bisexualmale. A Dandy Boy can be completely out, partially out, closeted or in complete denial.
Stan: Hey Joe. Have you met the new neighbor yet?
Joe: No what's his story?
Stan: I can sum it up for you. Dandy Boy.
Joe: Sweet. This hood can use a good sausage party.
A Danny Boy is a boy who's the best guy in the world. He's the one you can always talk to and end up happy. Along with his gorgeous personality, he loves the head-banging hardcore rock, metal, some screamo and more. He loves to sing, but is rather shy about it. To top it off, he's around 5'10, amazing, and perfect to the girls that get to know him. But, a lucky girl has stolen his heart and is keeping it away from anyone else.
Jamie: Wow, that's a fine Danni boy
Amy: Hands off, he's mine!
Dandy boys reside in the South Eastern Suburbs of Melbourne City, and were one of the first to put the South East on the map.
Dandenong is full of gangs such as the SC, DB3 and other gangs.
Person one: Ay are you going to that party tonight?
Person two: Nah i herd dandy boys are coming
Person one: Man they always come and f**k shit up
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.