this word is used to emphasise the 'awesomeness' of something. in slang, 'hairy' means awesome, and 'zero cool' means awesome as well. so, 'hairy zero cool' means doubally awesome.
by Judson Rempel November 6, 2006
Get the hairy zero cool mug.The elapsed time of a conversation before the subject turns to Adolf Hitler, in much the same way a high-performance car is evaluated at a racetrack.
When I was at a keg party in Santee, this scrawny dude with tatts and a bald head went from zero-to-Hitler in four seconds.
by dick stiffner February 12, 2008
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• Zerg
• zero two
Zerg as a verb is often used in conjunction with rush. The original use of the wort zerg was actually a specific tactic in the game of Starcraft to provide an early checkmate to an otherwise very balanced game of real time strategy. It involved finding the enemy early, and sendign as many of the basic Zergling units into your enemies base. The enemy would usually be able to beat off the first few waves of the lightly powered units, but at a cost to production. Since the person playing the Zerg race would commit almost all of thier resources to building the zerglings rather than upgrading buildings and technology they would slowly be able to wear down the production of the enemy until they could no longer generate enough of an income to fund the war. It is a tricky gambit because by putting all of your resources toward war early if the enemy is able to somehow form a defense you will find yourself at a serious disadvantage mid game. If a player on the opposing team knows that a zerg rush is coming or strongly suspects it they will build a defensive structure in their base. When I played Starcraft we usually had a no-zerg rule because it made the games less fun. Either the zerg rusher won in the first few minutes, or the person who deflected the zerg rush would win shortly after. By imposing a ten minute non-expansion peace treaty some of the best epic battles were fought.
In MMORPG's a popular way to beat a battle is by using overwhelming numbers, and the term zerging was borrowed from starcraft to define this. This can often accomplish a feat with minimal skill and or gear, however many games now take this into effect and design encounters so that after a certain threshhold of players it becomes more difficult to manage the encounter. For example, a few well placed hidden pits around a boss that when someone falls into them it releases a wave of ravenous creatures against the raid. In this case having a hundred people almost completely ensures that some idiot will fall into the traps no matter how many times you tell everyone where they are and how not to fall into them.
In other MMORPG's which are player vs player zerging is often seen when one team or player is playing so far above the other teams that the losing side finally builds up a force large enough to win purely by flesh count. DAOC was a game where this occured often by placing barriers to PVP that forces could camp. If the force camping the bottleneck into the frontiers was good then it would do one of two things. 1. It could demoralize the enemy and shut down RVR. 2. It would create a buildup of players behind the bottleneck that would eventuall form a zerg.
Zergs were considered by some a necessary evil in DAOC, but many considered them a design flaw in the game.
In MMORPG's a popular way to beat a battle is by using overwhelming numbers, and the term zerging was borrowed from starcraft to define this. This can often accomplish a feat with minimal skill and or gear, however many games now take this into effect and design encounters so that after a certain threshhold of players it becomes more difficult to manage the encounter. For example, a few well placed hidden pits around a boss that when someone falls into them it releases a wave of ravenous creatures against the raid. In this case having a hundred people almost completely ensures that some idiot will fall into the traps no matter how many times you tell everyone where they are and how not to fall into them.
In other MMORPG's which are player vs player zerging is often seen when one team or player is playing so far above the other teams that the losing side finally builds up a force large enough to win purely by flesh count. DAOC was a game where this occured often by placing barriers to PVP that forces could camp. If the force camping the bottleneck into the frontiers was good then it would do one of two things. 1. It could demoralize the enemy and shut down RVR. 2. It would create a buildup of players behind the bottleneck that would eventuall form a zerg.
Zergs were considered by some a necessary evil in DAOC, but many considered them a design flaw in the game.
Starcraft zerging.
Human Vs. Zerg.
Building SCV (harvester) units.
Two zerglings (basic zerg fighter) attack before your first marine (basic human fighter) is built. You may attack the zergings with your SCV units, and will likely kill them, but at a cost of the life of an SCV unit or two. After a brief time you may get a marine or two built, but then six zerglings attack, and instead of attacking the marines they attack only the SCV units. The zerglings are weak and die quickly but may take out another couple SCV units. After another brief time the humans are trying to create more SCV units to boost production to a much needed level instead of creating more defenses when the next wave of 12 zerglings come in and decimate the remaining SCV units. As expected within minutes the game is over when the humans are overrun with waves of zerglings who have never had a shortage of raw materials.
EQ zerging: We are going to zerg rush the Avatar of War. - 30 minutes later the entire zone floor is covered in corpses, and the Avatar of War is standing above a hunred corpses like nothing ever happened.
DAOC Zerging.
From the Hibernians: I can't believe our 8 person group was fighting honorably when those Albion's came over the hill with a hundred people and frickin zerged us.
From the Albions: Cry moore noob hibblets.
Human Vs. Zerg.
Building SCV (harvester) units.
Two zerglings (basic zerg fighter) attack before your first marine (basic human fighter) is built. You may attack the zergings with your SCV units, and will likely kill them, but at a cost of the life of an SCV unit or two. After a brief time you may get a marine or two built, but then six zerglings attack, and instead of attacking the marines they attack only the SCV units. The zerglings are weak and die quickly but may take out another couple SCV units. After another brief time the humans are trying to create more SCV units to boost production to a much needed level instead of creating more defenses when the next wave of 12 zerglings come in and decimate the remaining SCV units. As expected within minutes the game is over when the humans are overrun with waves of zerglings who have never had a shortage of raw materials.
EQ zerging: We are going to zerg rush the Avatar of War. - 30 minutes later the entire zone floor is covered in corpses, and the Avatar of War is standing above a hunred corpses like nothing ever happened.
DAOC Zerging.
From the Hibernians: I can't believe our 8 person group was fighting honorably when those Albion's came over the hill with a hundred people and frickin zerged us.
From the Albions: Cry moore noob hibblets.
by David Carroll November 30, 2004
Get the Zerg mug.The zeely zero is named for Zeeland Michigan.
Party animals in Zeeland are the odd ones out, so they usually go to Holland for a good time.
That might seem strange to somebody who doesn't know Zeeland. Any activity in Zeeland is most likely going to be low key, lights out, and face down.
Sexually, the population seems to be mostly traditional and male-superior. That means that most of the men who stay at home and indulge their fantasies usually do so doggy style.
So women in Zeeland who like their men that way are said to prefer the Zeely Zero. Zero means no face to face contact during sex. Therefore, mostly zero interaction satisfaction. They might know what it feels like feel but they might know nothing about the person who it belongs to. Zero again.
Overall, then, the zeely zero is not a good thing.
Party animals in Zeeland are the odd ones out, so they usually go to Holland for a good time.
That might seem strange to somebody who doesn't know Zeeland. Any activity in Zeeland is most likely going to be low key, lights out, and face down.
Sexually, the population seems to be mostly traditional and male-superior. That means that most of the men who stay at home and indulge their fantasies usually do so doggy style.
So women in Zeeland who like their men that way are said to prefer the Zeely Zero. Zero means no face to face contact during sex. Therefore, mostly zero interaction satisfaction. They might know what it feels like feel but they might know nothing about the person who it belongs to. Zero again.
Overall, then, the zeely zero is not a good thing.
He told her that her looks weren't important. She thought that was a good thing until she found out it meant she would always be face down on the floor during sex.
Damn, she said, I hate zeely zeroes. I'm heading to Holland for a dutch treat.
Damn, she said, I hate zeely zeroes. I'm heading to Holland for a dutch treat.
by verbusaccidentibus August 7, 2010
Get the Zeely Zero mug.a "l33t H4X0r" also known as crash override, from the movie hackers, he "pwns all joo ll4m4s", apparently
by hex_ten November 22, 2003
Get the zerocool mug.Zerolok is the noun for a forum spamwhore. "A Zerolok" is also directed against people with a obsession for monkeys.
by Toilet April 21, 2005
Get the Zerolok mug.by Brown Cow12345 September 9, 2009
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