Released in 2002 by Nintendo, Animal Crossing, a game for the Nintendo GameCube was dubbed a "communication game" due to many aspects of communication being featured in the game. Players live in a virtual town and live life as they see it, interacting with villagers, fishing, shopping, catching bugs, and whatever else they wish to do.
A vehicle type strongly based on the mini-van geared toward baby boomers and soccer moms who deny their natural aging and can not come to terms with owning a mini-van.
"It's not a mini-van its a crossover utility vehicle"