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Definitions by mrbeast539275

squid game money

that ramel will cost 2200 won
okay, here's the 2200 squid game money

eptitranxisticemestionscers

"Drought of neural motors"

A word originated from Ivan Seal's painting "Eptitranxisticemestionscers desending".
It could be rooted from Epitranscriptome, and sclerosis.
The name makes it like if you have dementia, hence the found meanings and the usage in EATEOT stage 5
tommy: well, I sense you have eptitranxisticemestionscers
dementia patient: yes...? wth is that?
tommy: that's normal response for people with your syndrome type...

crancha mancha

chaos centered on gluttony
teacher: no more crancha mancha before I fuck
(snowclone)
Denotes a 3rd sequel, Similarly to "Super X".
The term originated from "New Danganronpa V3"
Example of New X V3:
Yo, Krakatoa had finally passed, now what?
Oh no, Yellowstone will erupt! Can't wait for New 536 V3
New X V3 by mrbeast539275 May 11, 2026
(adjective; "dere type")
Kanji: エモデレ
a portmanteau of the gen z / y2k "emo" slang, and japanese "deredere". they act pretty much like a tsundere, concerning that their love interest can return back
Bro: I didn't notice Sally was an emodere! I thought she was a kuudere
Sally: uhh.. idk what to say, but yk... sometimes people get emotional and-
Teacher: GET BACK TO CLASS!!!
emodere by mrbeast539275 May 5, 2026

psi-motional

(adjective)
combination of psi (from the greek psyche, psychological), and emotional.
also spelled psimo
psychological addictions are cravings for drugs and they are psi-motional
psi-motional by mrbeast539275 January 21, 2026

Brightman problem

A Brightman problem, which is intriguingly named after the robot master of the same name that appears in the classic video game "Mega Man 4," presents a fascinating paradox known as a "chain." This paradox operates on the principle that when one particular subject is mentioned, it inevitably leads to the mention of another distinct topic. However, this second topic is generally something entirely different, which, in turn, also refers to yet another subject. This process continues in a seemingly endless loop, with each new subject giving rise to another, thereby creating a complex network of interconnected ideas and themes. This cyclical nature of mention and reference exemplifies the curious and often bewildering relationships that can exist between different concepts within discourse.
The intriguing origin of what is known as the Brightman problem can be traced back to an engaging and entertaining YouTube video featuring an individual skillfully playing through the classic video game Mega Man 4. In this video, the player discusses one of the fascinating robot masters named "Brightman" and delves into a particular weapon associated with him, which is referred to as the "Flash Stopper." During the course of the discussion, it becomes evident that the functionality and concept behind Brightman's weapon bear a striking resemblance to that of another character’s weapon, specifically Flashman's. However, there is a crucial distinction to note: Flashman's weapon is actually labeled as the "Time Stopper." This leads to a thought-provoking question: Why is Brightman’s weapon associated with the term "Flash Stopper," and not categorized under Timeman's abilities? Upon closer examination, we find that Timeman’s unique ability is appropriately called "Time Slower," which underscores the differences in the naming conventions and functionalities of these various characters' powers within the game.

Example:
Billy: Yo, check this out, got the billy jeans!
Silly: Well, isn't it the billy jean song from Michael Jackson?
Billy: Well, billy, it revolves around the PERSON named billy jeans
Brightman problem by mrbeast539275 January 12, 2026