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Laclau and Mouffe

A two-headed monster found hiding in a lair somewhere in the University of Essex.
Both heads believe in Constitutive Antagonism and will eat anyone who thinks otherwise
by Andy April 24, 2004
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boss car

An oversized, petrol-guzzling monstrosity of the kind which is particularly to blame for trashing the planet. e.g. Mercedes, Rolls Royce, limo, etc.
I'm going to go smash up that boss car.

If you get run over by a boss car, you can sue the rich git driving it for loads of money.
by Andy April 24, 2004
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Casiorn

City-state located to the west of Vassagonia and to the south of Sommerlund and the Wildlands. This city is independent of all surrounding kingdoms and is mainly a trading centre. It is usually first in line when Vassagonia starts getting expansionist.

Part of the Lone Wolf world, it appears substantially only in one of the Legends of Lone Wolf novels, where Lone Wolf briefly passes through the city and notices extremes of wealth and poverty (which is not, incidentally, an accurate depiction of the type of medieval city-state on which Casiorn is modelled).
Casiorn was besieged for many months by the Zakhan's forces.

The capital of Casiorn is... Casiorn.
by Andy April 24, 2004
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Zakhan

The ruler of the realm of Vassagonia, in the Lone Wolf world. Roughly equivalent to a king or sultan, the zakhan lived in a huge palace in the city of Barrakeesh, always surrounded by retainers and sharnazim guards. The zakhan typically demanded absolute obedience from his subjects, although history tells of a number of good rulers.

When Lone Wolf arrives in Barrakeesh, the old zakhan has died (according to the Legends novels, assassinated by the Darklords), and is replaced by a new Zakhan, Kimah. Kimah is extremely evil and is allied with the Darklords. He reappears in Lone Wolf 9: The Cauldron of Terror, at the head of the Vassagonian army besieging Tahou alongside the Darklord army, and armed with a lethal golden orb emitting a protective shield. Those who even touch the light-shield are killed instantly.

The Zakhan Kimah is one of the hardest opponents to beat in the entire Lone Wolf series, especially if Lone Wolf is armed with the Sommerswerd. (The problem can be avoided somewhat if this item is left behind for this quest, although the reason why this weakens the zakhan is not clear; perhaps the orb absorbs the sword's light?)

In the Legends series, the Zakhan Kimah is tortured and apparently killed by Vassagonian rebels, and a new, good-aligned Zakhan takes over. Although it is clear to a careful reader that he has not been killed, the series stops before this issue is resolved (only one book before it would have to be raised again).
The zakhan is dead. Long live the zakhan!

George W Bush fancies himself as zakhan of the world.
by Andy April 24, 2004
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Beleriand

Region in the far northwest of Middle Earth in the First Age. Its history is recounted in Tolkien's epic work "The Silmarillion". Being the closest region to Valinor, this was the region peopled by elves who returned from Valinor or who didn't quite reach it; it is also the nearest region to Morgoth's fortress at Angband. The Wars of Beleriand - including five major battles and innumerable skirmishes - and the tales of Beren and Luthien, Turin and Nienor, and Tuor and Idril all take place in the setting of Beleriand.

The realms of Beleriand include Doriath, Nargothrond, Gondolin, Thargelion, Ossiriand, Himring,Falas, Mithrim, Dor-lomin and Dorthonion.

Beleriand is destroyed at the end of the Silmarillion in a massive battle in which the forces of Valinor join those of the elves of Beleriand in finally destroying Morgoth's forces; the realm is destroyed in the conflict and sinks into the sea (except Himling Island and Tol Fuin, which appear on later maps).
The Noldor returned to Beleriand after the tragic events of the Kinslaying, whereas the Sindar remained in Beleriand all along.

Of all the battles of Beleriand, Nirnaeth Arnoediad, the Battle of Unnumbered Tears, was the most disastrous for the elves.
by Andy April 24, 2004
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Anskavern

The ships leaving Anskavern head for locations such as Holmgard and the Kirlundin Isles.
by Andy April 24, 2004
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Wildlands

An area in the world of Magnamund, located between Sommerlund and Durenor. The area is mostly desert and deserted, except for the port town of Ragadorn, a haven for outlaws and pirates. Another small settlement, Gorn Cove, is near the border with Durenor. The map in Lone Wolf 19: Wolf's Bane also shows some tiny villages located along the coast. There are also some small towns towards the south of the Wildlands, but these may technically be in Sommerlund.

Ragadorn is technically listed as the capital, although this is a largely inaccurate term. As well as humans (mostly travellers and renegades), the Wildlands are home to szall, a weaker type of Giak which were driven from the Darklands by the better-known Mountain Giaks (now simply called Giaks).
The traveller got lost in the Wildlands and was slain by bandits.

A Kai Lord with the proficiency of Hunting is about the only person able to survive unaided in the Wildlands.
by Andy April 24, 2004
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