critical hit

1. A term for an attack doing either double damage, or significantly more damage than usual. Taken from the game manuals and guides of countless RPGs, including but not limited to Pokemon and Dungeons & Dragons, and anything themed after D&D, etc.
Sweet, my near-dead-Machamp's/Fighter's Revenge/Cleave attack scored a critical hit on that Tyrrannitar-with-poor-defense/weak Kobold!!!PWN!!!!11!
by aka_Pyro June 10, 2007
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Final Fantasy XII

In lieu of the gross oversimplification of this game provided above or below this definition, I would like to say that Final Fantasy XII, an RPG published by Square-Enix for the Sony Play Station 2, is brilliantly distinguishable from its 11+ predecessors in the Final Fantasy series by its high production values, extravagant voice acting, a plot line easily identifiable as a blatant rip-off of Star Wars yet so intricate that it's more than forgivable if you're a fan of the series.

Essentially, if you liked LucasArts' Star Wars Knights of the Old Republic series for Xbox and PC for its gameplay, then you will have nothing against FFXII's gameplay. If you liked Star Wars Episodes IV-VI for their creepy-cult-forming stories, then you will fall in love with FFXII, because 90% of what made up A New Hope great is there: the princess without a kingdom, the orphaned boy with an above-average destiny from the desert, his slightly less-important side-kick, the knight of an extinct order, the awesome pirate that men envy and women adore, and his tall, dark, and fuzzy sidekick who used to live in a realm of gigantic trees. Hell, S-E even threw in their own Cloud City, complete with a Lando-character! But he's white and has a funny accent.

Since I cannot respectably portray the plot of this game without spoiling it, I will just go to say that you will not finish this game in the time you can finish KotOR, which took approximately 40 hours, and FFXII has already eaten up 55 hours of my time, and I'm not even halfway through it.

If you played Final Fantasy X and thought the Sphere Grid was too linear in terms of character stat development, then you will probably enjoy FFXII's mode of development, the License Board, in which you have total control of your character's spell development, weapons and armor that he or she can equip, and even which 2 of the 12 total Espers in the game that they can summon.

If you played FFX and thought that the Overdrives were over the top, then you haven't mopped the floor with the faces of boss characters until you've made use of the Quickening system. In contrast to the other games in the series, where each character has a few unique, super powerful attacks that they are able to use one at a time after they've charged their gauge, FFXII gives each character 3 fully offensive attacks that can be CHAINED together with the Quickenings from two other party members for a powerful combo capable of felling bosses before they can lay a hand on you. But, there's a couple of caveats: one, the MP gauge, also known as your Mist Gauge, is shared by both your magic AND your Quickenings, and two, it's also your Summoning gauge. So, you can't summon a monster, perform magic powerful magic, and then unload some serious pain with a Mist Chain without using some ethers or elixirs (if you have only one Quickening unlocked, that is). But, on the plus side, each Quickening you acquire on the License board will give you 100% more Mist at your disposal, so technically, you CAN do all three MP related actions if you have acquired all 3 Quickenings for your character.

If you liked being able to set behaviors in the KotOR series for your party members, in FFXII, you can fully automate your characters that you aren't directly controlling through the use of fully customizable instructions for them to follow, called Gambits. Of course, due to the nature of the Gambits, it takes a bit of practice to remember to check and re-customize these gambits for each area you visit or each enemy you fight, because you don't want your characters to be sitting around casting Shell on each other when you're being ravaged by melee fighters, or sitting around casting any magic when you want to save their Mist Charges for Quickenings and Summons.

For full reviews of the game, try a site like GameSpy, or IGN.
Final Fantasy XII scored well according to many respected reviewers. I like it better than FFX, personally. Square-Enix has outdone themselves in this PS2 classic.
by aka_Pyro November 04, 2007
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sexy ass

1. A humorous exclamation uttered whilst playing a game, and while playing, the game characters unintentionally do something suggestive, for example, when playing Star Wars Battlefront, and you use the crawl feature and make the character back up, causing them to crawl backwards with their ass in the air. At that point, it is prudent to say "Sexy Ass!" to provide comical relief.
*Playing Battlefront II as Aayla Secura:
me: Sexy Ass!
crazedgamer24 (a.k.a. Fuck Bag): lol!
by aka_Pyro May 12, 2007
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pile of pixels

1. Digitally speaking, a piece of shit. Used in reference to a poorly made game, digital image, etc. See also: Movie Game!
Aquaman: Battle For Atlantis, and most Movie Games are nothing but a pile of pixels.
by aka_Pyro June 26, 2007
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androgynous

A shared characteristic of characters in most japanese rpgs, esp. the games in the Final Fantasy series after X.
Vaan from Final Fantasy XII is too androgynous.
by aka_Pyro May 10, 2007
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Telefukkies

late night teletubbies. favorite characters of Bunny from Retarded Animal Babies. Their "Antenna" bear a close resemblance to dildoes, in a variety of malformations.
I made costumes of all my favorite tv characters! Hooray for the Telefukkies!
by aka_Pyro April 27, 2007
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revan

Ok, there's the Dark side definition of Revan, and this is the Light side version. Revan's true actions, personality, history, and even identity were lost to time and myth. But it is absolutely certain that this is true:

Master Revan was the wisest Jedi/Sith to ever grace the galaxy. He was a Jedi, but abandoned the Order to join the Mandalorian wars in 4006 BBY (BEFORE BATTLE OF YAVIN). He then "fell" to the Dark side (according to a conversation between the Jedi Exile and the fallen Jedi Kreia, Revan cleverly orchestrated the Republic's "demise" to draw out the true Sith and prepare the Republic against a potential war with the Old Sith Empire) and harnessed the power of the ancient space station built by the Rakatan Empire in 20,006 BBY: The Star Forge. His apprentice, Darth Malak, was also a fallen Jedi who followed Revan into the war. Malak betrayed Revan from afar when his masters ship was boarded by a Jedi strike team in the Bpffash system. After having his memory essentially rewritten by the Jedi Council, Revan then returned as an avatar of the Force and exacted his revenge on his former apprentice. Revan then left republic space, leaving the Republic to fend for itself. After Lord Malak's defeat, the Sith Empire collapsed into civil war in the absence of a Dark Lord, and Revan disappeared in the Outer Rim. No one know where Revan roams now, not Bastila, not Carth, not even T3-M4. BUT REVAN LIVES!
Revan was the true Sith'ari, the legendary messiah of the Sith, said to walk the path between the Light and Dark sides of the Force, while being neither Sith, nor Jedi. It was he who brought balance to the living Force, but not without the help of millions of Republic and Sith soldiers, and especially the companions he traveled with.
by aka_Pyro May 06, 2007
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