aka_Pyro's definitions
A famous video game system created by Nintendo. With an all-star line-up of 1st party titles, and a relative lack of 3rd party support, the GameCube was not a popular platform of economic competition, earning it a reputation synonymous communism.
The GameCube is mostly famous for its first party line-up; Metroid, Super Smash Bros, Super Mario, and the Legend of Zelda, among others.
by aka_Pyro May 13, 2008
Get the GameCube mug.1. Digitally speaking, a piece of shit. Used in reference to a poorly made game, digital image, etc. See also: Movie Game!
by aka_Pyro July 26, 2007
A race from the Final Fantasy series, especially Tactics Advance, XII, and TA2 for DS. A race of forest dwelling females with large, bunny like ears, which they use to listen to the spirit world, making them capable mages and summoners. Notable Viera include Ritz and Shara from FFTA, Fran and Mjrn from FFXII, etc.
by aka_Pyro May 20, 2007
Get the viera mug.A shared characteristic of characters in most japanese rpgs, esp. the games in the Final Fantasy series after X.
Vaan from Final Fantasy XII is too androgynous.
by aka_Pyro May 25, 2007
Get the androgynous mug.1. The act of owning the crap out of someone at any well-known Nintendo game.
2. The act of owning the crap out of someone who has been playing a game, esp. any Pokemon game, substantially longer than you.
3. The act of showing a n00b from some game forum their place after they openly assume they have been playing a game much longer than you, denounce you as a n00b, and are rudely awakened as you fulfill the second above definition whilst playing against them.
2. The act of owning the crap out of someone who has been playing a game, esp. any Pokemon game, substantially longer than you.
3. The act of showing a n00b from some game forum their place after they openly assume they have been playing a game much longer than you, denounce you as a n00b, and are rudely awakened as you fulfill the second above definition whilst playing against them.
2. Scott: Weak, I just got NintendOwned at Gold by you!
Me: *in an elongated, exaggerated ebonic voice* Sho' ya
right.
3. __H__ wrote: lol you noobs should begin to learn the game instead of abusing the gts. You are proud of ur bebi Pichu + Volttackle? Thats a Joke isn't it?? You got that Pichu by trading unfair. That's why it is Trash. Because of Guys like you, GTS is a place of little Brats - which don't know how to play the game. This Thread is not worth reading.
Me: Look, I know the gameplay inside and out. Trust me, when you've been playing as long as I have, because I started playing back in the days of Yellow, played all the way through Silver and Sapphire, and even beat the story mode of Colosseum, trust me, getting a pokemon in a trade that I'd never ever be able to get anyways unless I was an emerald addict is not ruining the game. How dare you call me a noob, you can't call someone a noob until they either announce their stupidity to the world, or you own them in a game of pokemon if they've been playing longer than you. Think I don't know how it works, buddy? I got Silver three months after my friend got Gold, he beat the game, I took a month to beat the game, we link battled, he lost, the battle was epic, and he *almost* had the upper hand with his Meganium's Ancientpower, but I got tired of that crap and Flame Wheeled him. Show respect for your veterans, you poser-bandwagon little n00b.
Me: *in an elongated, exaggerated ebonic voice* Sho' ya
right.
3. __H__ wrote: lol you noobs should begin to learn the game instead of abusing the gts. You are proud of ur bebi Pichu + Volttackle? Thats a Joke isn't it?? You got that Pichu by trading unfair. That's why it is Trash. Because of Guys like you, GTS is a place of little Brats - which don't know how to play the game. This Thread is not worth reading.
Me: Look, I know the gameplay inside and out. Trust me, when you've been playing as long as I have, because I started playing back in the days of Yellow, played all the way through Silver and Sapphire, and even beat the story mode of Colosseum, trust me, getting a pokemon in a trade that I'd never ever be able to get anyways unless I was an emerald addict is not ruining the game. How dare you call me a noob, you can't call someone a noob until they either announce their stupidity to the world, or you own them in a game of pokemon if they've been playing longer than you. Think I don't know how it works, buddy? I got Silver three months after my friend got Gold, he beat the game, I took a month to beat the game, we link battled, he lost, the battle was epic, and he *almost* had the upper hand with his Meganium's Ancientpower, but I got tired of that crap and Flame Wheeled him. Show respect for your veterans, you poser-bandwagon little n00b.
by aka_Pyro May 13, 2007
Get the NintendOwned mug.1. Battle.net StarCraft slang, short for Infested Terran, usually used by Terran players like aka_Pyro when asking a Zerg ally if they would like a spare Command Center to infest.
When someone offers you the opportunity to do this, it is advised that you use it. Nothing cooler than pissing off the enemy with inf terran drops near their resources. Also, when someone offers you this chance, it is symbol of trust, meaning in exchange for the colossal amount of resources they'll spend building the Centers, they expect you to help protect that investment, by building extra defenses for them. For this reason, in a team game, the only person who is playing as Terrans on each team is a valuable asset/target to protect/destroy. It's fun to be the only Terran on your team.
When someone offers you the opportunity to do this, it is advised that you use it. Nothing cooler than pissing off the enemy with inf terran drops near their resources. Also, when someone offers you this chance, it is symbol of trust, meaning in exchange for the colossal amount of resources they'll spend building the Centers, they expect you to help protect that investment, by building extra defenses for them. For this reason, in a team game, the only person who is playing as Terrans on each team is a valuable asset/target to protect/destroy. It's fun to be the only Terran on your team.
by aka_Pyro July 5, 2007
Get the inf terran mug.In lieu of the gross oversimplification of this game provided above or below this definition, I would like to say that Final Fantasy XII, an RPG published by Square-Enix for the Sony Play Station 2, is brilliantly distinguishable from its 11+ predecessors in the Final Fantasy series by its high production values, extravagant voice acting, a plot line easily identifiable as a blatant rip-off of Star Wars yet so intricate that it's more than forgivable if you're a fan of the series.
Essentially, if you liked LucasArts' Star Wars Knights of the Old Republic series for Xbox and PC for its gameplay, then you will have nothing against FFXII's gameplay. If you liked Star Wars Episodes IV-VI for their creepy-cult-forming stories, then you will fall in love with FFXII, because 90% of what made up A New Hope great is there: the princess without a kingdom, the orphaned boy with an above-average destiny from the desert, his slightly less-important side-kick, the knight of an extinct order, the awesome pirate that men envy and women adore, and his tall, dark, and fuzzy sidekick who used to live in a realm of gigantic trees. Hell, S-E even threw in their own Cloud City, complete with a Lando-character! But he's white and has a funny accent.
Since I cannot respectably portray the plot of this game without spoiling it, I will just go to say that you will not finish this game in the time you can finish KotOR, which took approximately 40 hours, and FFXII has already eaten up 55 hours of my time, and I'm not even halfway through it.
If you played Final Fantasy X and thought the Sphere Grid was too linear in terms of character stat development, then you will probably enjoy FFXII's mode of development, the License Board, in which you have total control of your character's spell development, weapons and armor that he or she can equip, and even which 2 of the 12 total Espers in the game that they can summon.
If you played FFX and thought that the Overdrives were over the top, then you haven't mopped the floor with the faces of boss characters until you've made use of the Quickening system. In contrast to the other games in the series, where each character has a few unique, super powerful attacks that they are able to use one at a time after they've charged their gauge, FFXII gives each character 3 fully offensive attacks that can be CHAINED together with the Quickenings from two other party members for a powerful combo capable of felling bosses before they can lay a hand on you. But, there's a couple of caveats: one, the MP gauge, also known as your Mist Gauge, is shared by both your magic AND your Quickenings, and two, it's also your Summoning gauge. So, you can't summon a monster, perform magic powerful magic, and then unload some serious pain with a Mist Chain without using some ethers or elixirs (if you have only one Quickening unlocked, that is). But, on the plus side, each Quickening you acquire on the License board will give you 100% more Mist at your disposal, so technically, you CAN do all three MP related actions if you have acquired all 3 Quickenings for your character.
If you liked being able to set behaviors in the KotOR series for your party members, in FFXII, you can fully automate your characters that you aren't directly controlling through the use of fully customizable instructions for them to follow, called Gambits. Of course, due to the nature of the Gambits, it takes a bit of practice to remember to check and re-customize these gambits for each area you visit or each enemy you fight, because you don't want your characters to be sitting around casting Shell on each other when you're being ravaged by melee fighters, or sitting around casting any magic when you want to save their Mist Charges for Quickenings and Summons.
For full reviews of the game, try a site like GameSpy, or IGN.
Essentially, if you liked LucasArts' Star Wars Knights of the Old Republic series for Xbox and PC for its gameplay, then you will have nothing against FFXII's gameplay. If you liked Star Wars Episodes IV-VI for their creepy-cult-forming stories, then you will fall in love with FFXII, because 90% of what made up A New Hope great is there: the princess without a kingdom, the orphaned boy with an above-average destiny from the desert, his slightly less-important side-kick, the knight of an extinct order, the awesome pirate that men envy and women adore, and his tall, dark, and fuzzy sidekick who used to live in a realm of gigantic trees. Hell, S-E even threw in their own Cloud City, complete with a Lando-character! But he's white and has a funny accent.
Since I cannot respectably portray the plot of this game without spoiling it, I will just go to say that you will not finish this game in the time you can finish KotOR, which took approximately 40 hours, and FFXII has already eaten up 55 hours of my time, and I'm not even halfway through it.
If you played Final Fantasy X and thought the Sphere Grid was too linear in terms of character stat development, then you will probably enjoy FFXII's mode of development, the License Board, in which you have total control of your character's spell development, weapons and armor that he or she can equip, and even which 2 of the 12 total Espers in the game that they can summon.
If you played FFX and thought that the Overdrives were over the top, then you haven't mopped the floor with the faces of boss characters until you've made use of the Quickening system. In contrast to the other games in the series, where each character has a few unique, super powerful attacks that they are able to use one at a time after they've charged their gauge, FFXII gives each character 3 fully offensive attacks that can be CHAINED together with the Quickenings from two other party members for a powerful combo capable of felling bosses before they can lay a hand on you. But, there's a couple of caveats: one, the MP gauge, also known as your Mist Gauge, is shared by both your magic AND your Quickenings, and two, it's also your Summoning gauge. So, you can't summon a monster, perform magic powerful magic, and then unload some serious pain with a Mist Chain without using some ethers or elixirs (if you have only one Quickening unlocked, that is). But, on the plus side, each Quickening you acquire on the License board will give you 100% more Mist at your disposal, so technically, you CAN do all three MP related actions if you have acquired all 3 Quickenings for your character.
If you liked being able to set behaviors in the KotOR series for your party members, in FFXII, you can fully automate your characters that you aren't directly controlling through the use of fully customizable instructions for them to follow, called Gambits. Of course, due to the nature of the Gambits, it takes a bit of practice to remember to check and re-customize these gambits for each area you visit or each enemy you fight, because you don't want your characters to be sitting around casting Shell on each other when you're being ravaged by melee fighters, or sitting around casting any magic when you want to save their Mist Charges for Quickenings and Summons.
For full reviews of the game, try a site like GameSpy, or IGN.
Final Fantasy XII scored well according to many respected reviewers. I like it better than FFX, personally. Square-Enix has outdone themselves in this PS2 classic.
by aka_Pyro November 25, 2007
Get the Final Fantasy XII mug.