Nintendo's re-design of their latest handheld. New features include:
- Smaller size - The DS Lite measures 133mm wide, 73.9mm high and 21.5mm deep at 215 grams in weight. This makes it 42% smaller and 21% lighter than the original DS. The screens are the same size.
- Four brightness levels, of which the brightest is extremily bright.
- Larger stylus
- Shiny future-esque finish available in White, Black, and Light Blue. These are the launch colors, and Nintendo will very likely release more colors as time goes on.
- Improved Wi-Fi capabilities (hardware only)
- Button layout change (Start, Select, Power)
- Region Free, as is the original DS
- Increased Touch Screen sensitivity
Other than the above revisions to the system, the DS Lite is essentially the same system. The same, except more addictive. Do not buy one of these unless you actually have the have time to waste. This little piece of awesomeness is notorious for eating up time like pac-man pigs out on pac-pellets.
This is made especially more true because of the backwards compatibility: with access to the huge library of GBA games and the growing library of DS games with Wi-Fi enabled features, you are guaranteed to spend as much time as you possibly can playing with your Nintendo DS Lite, spamming Urban Dictionary and online forums about PSP, and being an utter annoyance to people who brag about their PSPs, and anyone who thinks the PlayStation series doesn't suck; sometimes, you'll find yourself doing all of those things at the same time.
- Smaller size - The DS Lite measures 133mm wide, 73.9mm high and 21.5mm deep at 215 grams in weight. This makes it 42% smaller and 21% lighter than the original DS. The screens are the same size.
- Four brightness levels, of which the brightest is extremily bright.
- Larger stylus
- Shiny future-esque finish available in White, Black, and Light Blue. These are the launch colors, and Nintendo will very likely release more colors as time goes on.
- Improved Wi-Fi capabilities (hardware only)
- Button layout change (Start, Select, Power)
- Region Free, as is the original DS
- Increased Touch Screen sensitivity
Other than the above revisions to the system, the DS Lite is essentially the same system. The same, except more addictive. Do not buy one of these unless you actually have the have time to waste. This little piece of awesomeness is notorious for eating up time like pac-man pigs out on pac-pellets.
This is made especially more true because of the backwards compatibility: with access to the huge library of GBA games and the growing library of DS games with Wi-Fi enabled features, you are guaranteed to spend as much time as you possibly can playing with your Nintendo DS Lite, spamming Urban Dictionary and online forums about PSP, and being an utter annoyance to people who brag about their PSPs, and anyone who thinks the PlayStation series doesn't suck; sometimes, you'll find yourself doing all of those things at the same time.
I'm going to go play Metroid Prime Hunters, Pokemon Diamond, Final Fantasy Tactics Advance, and Mario Kart Super Circuit on my DS with my other DS addicted friends, while simultaneously waiting six months for FFTA 2 to come out, so I can go play Metroid, Pokemon, FFTA 2, and Mario Kart DS on my Nintendo DS Lite with said DS addicted friends.
by aka_Pyro July 02, 2007
1. A vulgar sex act that follows the naming convention of placing an ethnic adjective next to a seemingly innocuous, everyday word. Often, the theme of the sex act will be constant with the ethnicity, for example, often linking Greek with anally related acts and Russian with extremely violent sex acts.
Notable Ethnic Sex Acts:
Mexican Avalanche
Greek Ram-rod
Russian Cockblock
Spanish Blindfold
French Bagel
English Breakfast
Italian Foot Bone
{insert ethnicity here} {insert random everyday word here}
Mexican Avalanche
Greek Ram-rod
Russian Cockblock
Spanish Blindfold
French Bagel
English Breakfast
Italian Foot Bone
{insert ethnicity here} {insert random everyday word here}
by aka_Pyro May 27, 2008
1. Digitally speaking, a piece of shit. Used in reference to a poorly made game, digital image, etc. See also: Movie Game!
by aka_Pyro June 26, 2007
1. A term for an attack doing either double damage, or significantly more damage than usual. Taken from the game manuals and guides of countless RPGs, including but not limited to Pokemon and Dungeons & Dragons, and anything themed after D&D, etc.
Sweet, my near-dead-Machamp's/Fighter's Revenge/Cleave attack scored a critical hit on that Tyrrannitar-with-poor-defense/weak Kobold!!!PWN!!!!11!
by aka_Pyro June 10, 2007
In lieu of the gross oversimplification of this game provided above or below this definition, I would like to say that Final Fantasy XII, an RPG published by Square-Enix for the Sony Play Station 2, is brilliantly distinguishable from its 11+ predecessors in the Final Fantasy series by its high production values, extravagant voice acting, a plot line easily identifiable as a blatant rip-off of Star Wars yet so intricate that it's more than forgivable if you're a fan of the series.
Essentially, if you liked LucasArts' Star Wars Knights of the Old Republic series for Xbox and PC for its gameplay, then you will have nothing against FFXII's gameplay. If you liked Star Wars Episodes IV-VI for their creepy-cult-forming stories, then you will fall in love with FFXII, because 90% of what made up A New Hope great is there: the princess without a kingdom, the orphaned boy with an above-average destiny from the desert, his slightly less-important side-kick, the knight of an extinct order, the awesome pirate that men envy and women adore, and his tall, dark, and fuzzy sidekick who used to live in a realm of gigantic trees. Hell, S-E even threw in their own Cloud City, complete with a Lando-character! But he's white and has a funny accent.
Since I cannot respectably portray the plot of this game without spoiling it, I will just go to say that you will not finish this game in the time you can finish KotOR, which took approximately 40 hours, and FFXII has already eaten up 55 hours of my time, and I'm not even halfway through it.
If you played Final Fantasy X and thought the Sphere Grid was too linear in terms of character stat development, then you will probably enjoy FFXII's mode of development, the License Board, in which you have total control of your character's spell development, weapons and armor that he or she can equip, and even which 2 of the 12 total Espers in the game that they can summon.
If you played FFX and thought that the Overdrives were over the top, then you haven't mopped the floor with the faces of boss characters until you've made use of the Quickening system. In contrast to the other games in the series, where each character has a few unique, super powerful attacks that they are able to use one at a time after they've charged their gauge, FFXII gives each character 3 fully offensive attacks that can be CHAINED together with the Quickenings from two other party members for a powerful combo capable of felling bosses before they can lay a hand on you. But, there's a couple of caveats: one, the MP gauge, also known as your Mist Gauge, is shared by both your magic AND your Quickenings, and two, it's also your Summoning gauge. So, you can't summon a monster, perform magic powerful magic, and then unload some serious pain with a Mist Chain without using some ethers or elixirs (if you have only one Quickening unlocked, that is). But, on the plus side, each Quickening you acquire on the License board will give you 100% more Mist at your disposal, so technically, you CAN do all three MP related actions if you have acquired all 3 Quickenings for your character.
If you liked being able to set behaviors in the KotOR series for your party members, in FFXII, you can fully automate your characters that you aren't directly controlling through the use of fully customizable instructions for them to follow, called Gambits. Of course, due to the nature of the Gambits, it takes a bit of practice to remember to check and re-customize these gambits for each area you visit or each enemy you fight, because you don't want your characters to be sitting around casting Shell on each other when you're being ravaged by melee fighters, or sitting around casting any magic when you want to save their Mist Charges for Quickenings and Summons.
For full reviews of the game, try a site like GameSpy, or IGN.
Essentially, if you liked LucasArts' Star Wars Knights of the Old Republic series for Xbox and PC for its gameplay, then you will have nothing against FFXII's gameplay. If you liked Star Wars Episodes IV-VI for their creepy-cult-forming stories, then you will fall in love with FFXII, because 90% of what made up A New Hope great is there: the princess without a kingdom, the orphaned boy with an above-average destiny from the desert, his slightly less-important side-kick, the knight of an extinct order, the awesome pirate that men envy and women adore, and his tall, dark, and fuzzy sidekick who used to live in a realm of gigantic trees. Hell, S-E even threw in their own Cloud City, complete with a Lando-character! But he's white and has a funny accent.
Since I cannot respectably portray the plot of this game without spoiling it, I will just go to say that you will not finish this game in the time you can finish KotOR, which took approximately 40 hours, and FFXII has already eaten up 55 hours of my time, and I'm not even halfway through it.
If you played Final Fantasy X and thought the Sphere Grid was too linear in terms of character stat development, then you will probably enjoy FFXII's mode of development, the License Board, in which you have total control of your character's spell development, weapons and armor that he or she can equip, and even which 2 of the 12 total Espers in the game that they can summon.
If you played FFX and thought that the Overdrives were over the top, then you haven't mopped the floor with the faces of boss characters until you've made use of the Quickening system. In contrast to the other games in the series, where each character has a few unique, super powerful attacks that they are able to use one at a time after they've charged their gauge, FFXII gives each character 3 fully offensive attacks that can be CHAINED together with the Quickenings from two other party members for a powerful combo capable of felling bosses before they can lay a hand on you. But, there's a couple of caveats: one, the MP gauge, also known as your Mist Gauge, is shared by both your magic AND your Quickenings, and two, it's also your Summoning gauge. So, you can't summon a monster, perform magic powerful magic, and then unload some serious pain with a Mist Chain without using some ethers or elixirs (if you have only one Quickening unlocked, that is). But, on the plus side, each Quickening you acquire on the License board will give you 100% more Mist at your disposal, so technically, you CAN do all three MP related actions if you have acquired all 3 Quickenings for your character.
If you liked being able to set behaviors in the KotOR series for your party members, in FFXII, you can fully automate your characters that you aren't directly controlling through the use of fully customizable instructions for them to follow, called Gambits. Of course, due to the nature of the Gambits, it takes a bit of practice to remember to check and re-customize these gambits for each area you visit or each enemy you fight, because you don't want your characters to be sitting around casting Shell on each other when you're being ravaged by melee fighters, or sitting around casting any magic when you want to save their Mist Charges for Quickenings and Summons.
For full reviews of the game, try a site like GameSpy, or IGN.
Final Fantasy XII scored well according to many respected reviewers. I like it better than FFX, personally. Square-Enix has outdone themselves in this PS2 classic.
by aka_Pyro November 04, 2007
1. A humorous exclamation uttered whilst playing a game, and while playing, the game characters unintentionally do something suggestive, for example, when playing Star Wars Battlefront, and you use the crawl feature and make the character back up, causing them to crawl backwards with their ass in the air. At that point, it is prudent to say "Sexy Ass!" to provide comical relief.
by aka_Pyro May 12, 2007
A shared characteristic of characters in most japanese rpgs, esp. the games in the Final Fantasy series after X.
Vaan from Final Fantasy XII is too androgynous.
by aka_Pyro May 10, 2007