Dungeons & Dragons is D&D now referred to as OD&D(Original Dungeons & Dragons) published in 1974 was originally created by Dave (David Lance) Arneson in his home campaign called Blackmoor in 1971. After Dave Arneson introduced Gary Gygax to the game in 1972, Gygax took Arnesons unique transcendent creative concept and added a few of his own ideas and wrote the game published as D&D(Dungeons & Dragons) now referred to as OD&D(Original Dungeons & Dragons) .

D&D(Dungeons & Dragons)is now referred to as OD&D(Original Dungeons & Dragons) to separate it from all of the later inferior game versions bearing the names D&D and AD&D. The D&D versions referred to as 3.x, 4E and 5E are descended from the AD&D line and not from the original D&D line of games.

OD&D is the best and greatest of all roleplaying games and all other games are cheap inferior knockoffs of the original gem. OD&D is the One True Game.
Tonight instead of 3E, 4E or 5E lets play the real Dungeons & Dragons, the original 1974 D&D.
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The proper spelling for "Dungeons and Dragons," a popular table top, pen-and-paper roleplaying game by TSR.
"Remember that one campaign we did in Dungeons & Dragons?"
"Yeah?"
". . .let's make a follow-up campaign!"
"Aw yeah! You da Dungeon Master!"
by Joseph D. Collins May 30, 2005
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Dungeons and Dragons is one of the most popular pen and paper role playing games (RPGs) in the world. It involves a Dungeon master (DM) and player characters (PCs). The main idea of the game is for a group of PCs to complete a specific quest with rules and situations given by the DM. You can purchase the "Basic Game" in many stores such as Barnes & Nobles. This Basic Game inclues pre-set character sheets, miniatures, and other things. It is good for People who would just like to try out the game for a short while with some friends and get to learn the basics and fun that D&D can bring. After experincing the adventure with the Basic Game, many are brought up to begin a D&D "career" by purchasing a "Player's Guide" and creating your own personalized character that can be "leveled Up" and used for "Campaigns" (Large and Lenghty Quests involving many story elements and other adventurous endevours).

some things to think of when Playing D&D

1. Don't piss-off the Dungeon Master
2. There are endless variables to assume in every situation.
3. People prefer you to pay attention to the game when playing
4. However its best not to "get way into" the Game itself
5. When a group of people follow the rules and listen well the game can actually become very fun.
"Hey Dude lets Play Dungeons & Dragons at my house tommrow"
by the future owner of starbucks October 28, 2006
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Dungeons and Dragons is a tabletop game called an RPG(role-playing game). Dungeons and Dragons(D&D)is one of the greatest games ever created as it taps into the endless imagination of one's own mind and that can give anybody the power to do anything they wish as long as one can imagine it... The main premise of any role-playing game is to assume a role of a character in the story being told. Of course, that is a very succinct version of role-playing games(RPGs)in general.
The lengthy and intricate version is a bit daunting as this game allows you to;
1. Do anything you want.
2. Be anyone you want.
3. Do it with whomever you want to do it with.
4. Live any way you want to live.
5. Be the greatest hero in the story or the most vile villain.

Any action can occur and does as all the Dungeon Master(DM) does is place the Player Characters(PCs) into a situation and the player characters use their minds, wits, items, spells and weapons or anything else they can find, borrow or steal to get through that situation. If successful, they find wealth, fame and fortune as well as a rise in personal wisdom, dignity and self worth. All good things. If they fail then they may lose eveything, including the characters life. The game's goal is to basically become the most powerful and successful that one can be...not unlike real life. Like real life you can experience all the joys, happiness and hope of successfully reaching your goals as well as the pain, sorrow and despair of failing to meet your expectations. One game could take quite literally years to end and within that time your character could get married, have children,establish a home and a community or conquer the known world...the sky is not the limit with this game. You can easily travel to other worlds or known planes of existence, you can experience the light and awe of the various planes of good and righteousness or peruse the darkness and fire of the many planes of hell among many pantheons of any culture.
The diversness of races, classes and abilities are not limited in any way. As long as one can imagine it...it can be.
Truly a visceral, educational and limitless experience and I believe everyone should take a spin as their favorite hero or villain. As long as you retain the perspective that even though it is a game that can lead you to extraordinary places and events and awesome heights of grandeur and fame...it is still just a game.
Dungeons & Dragons has produced some of the world's greatest tales of adventure and heroism...all written by the people who play it.
~ The only limits of the mind are the ones that you yourself impose. ~
Unknown source on the game Dungeons & Dragons.
by Spartankonin April 10, 2007
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Really Cool Person 1: Yo dude, wanna go play some Dungeons & Dragons?
Really Cool Person 2: Yeah, totally!
Fuckin Dork: Hey, can I play with you guys?
Cool Guy 1: No way, you're not cool enough, get outta here nerd!!
by attarax March 9, 2021
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someone that has been secluded from others or put away for a very long time, once released they are in rare form, better than they were before.
"I'm starting to feel like a Dungeon dragon. "

She been caged away like a Dungeon dragon and came back in beast mode!
by BezzyIsLovelyLike January 23, 2011
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A dragon kept underground to guard the most high-security vaults at Gringotts Wizarding Bank.
Oh shit, if we want to get into the Lestrange vault we have to get by that dungeon dragon! Get out the clankers!
by DMoney44435 August 5, 2011
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