Da indignant questions dat you snortingly ask yer client/supervisor who has tasked you wif da job of negotiating wif a third party on his behalf --- probably in hopes of persuading/convincing said "Person C" to do whatever it is dat said "Person A" wants --- but then after arriving at Person C's location and sizing up da situation, you realize dat you possess little-or-no knowledge, experience, preparation, and/or influence regarding said negotiation wif Person C, and so you are at a loss to know how best to approach Person C wif Person A's proposition.
Clueless Dude #1, standing just inside da door of a noisy manufacturing-floor building and splutteringly protesting to Dude #2 on his cell phone: Look, Buddy --- I got here to da clothing-factory as you instructed, and I see da uniforms-design foreman whom you described to me, but he's a totally-absorbed-in-his-work bloke who's busy up to his eyeballs, and so I haven't a clue how to proceed here... what am I sposta do --- CHARM HIM with my SPARKLING PERSONALITY?!
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.