The oppressive results of requiring subordinates to observe in discharging their managerial directives. An act resulting in a company reducing creativity, eliminating new ideas and a loss of the company's competitive edge.
Mr. CEO you seem to want us all to commit what would be best described as managerial intercourse. You have no tolerance for others opinions and when challenged completely unable to fathom you quite possibly may be the dumbest guy in the room.
When a manager says "we" to their boss in reference to the work his/her subordinates did that he/she is taking credit for.
Subordinate: "Hey, I finished that project you asked me to do."
Manager: "Thanks, I'll let my boss know. Good work!"
Manager to Manager's Boss: "Hey, look at this thing we made, cool huh?"
Co-worker to Subordinate: "Hey, didn't you write that policy?"
Subordinate: "Yeah, that was a 'managerial we'."
Co-worker: "Snaked by the bossman again!"
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
"I need more crunchy guys in my life. I'm so tired of dating preppymetrosexual assholes."
"I'm heading out to the crunchy store to pick up some fair trade chocolate and tea tree oil, do you need anything?"
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."