Frankenstein Reality
The actual, lived world as a patchwork of incompatible ontologies, practices, and experiences. It is the reality we navigate daily: a place where money is real (you need it to eat) and fictional (it’s just paper), where the law is both absolute (you cannot murder) and negotiable (plea bargains), where time is linear (schedules) and cyclic (seasons, rituals). Frankenstein Reality does not demand consistency; it demands function. People switch frames effortlessly: a doctor uses evidence-based medicine (one reality) and also intuits a patient’s distress (another). A parent enforces rules (authority) and listens to feelings (care). This is not cognitive dissonance but normal perception. Frankenstein Reality is the default human condition.
Example: “In Frankenstein Reality, she simultaneously treated her laptop as a machine (fixing hardware) and as a personality (cursing it when it crashed)—two realities, one desk.”
Frankenstein Reality by Dumu The Void May 26, 2026
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