1. An elastic loop of rubber that can be used for various things.
2. (Slang) A reference to a rubber band holding together a large amount of dollar bills.
2. (Slang) A reference to a rubber band holding together a large amount of dollar bills.
1. Can you tie that bag with a rubber band?
2. Jay- "Those rims must of cost a lotta money."
Sean- "Yeah, for real. I had to pop a couple of rubber bands on them"
2. Jay- "Those rims must of cost a lotta money."
Sean- "Yeah, for real. I had to pop a couple of rubber bands on them"
by Drepresent July 18, 2006
Get the rubber band mug.The determination of the fuck-worthiness of a female.(ie-whether they're worth wasting a rubber on). Analagous to Seinfeld's Elaine inspired "sponge worthy".
by wolfbait51 April 19, 2011
Get the rubber worthy mug.Related Words
Rubier
• rubber
• rubber ducky
• Rubber Band
• rubber neck
• rubberduck
• rubber necking
• rubberbanding
• rubberband man
• rubbered
Mabel: I don't know if we should go into the 7-11. There's a bunch of kids hanging around.
Gertrude: Them? They're just a rubber knife gang.
Gertrude: Them? They're just a rubber knife gang.
by Fromagewhiz May 14, 2012
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Get the rubber goose mug.by MotherNutter August 1, 2017
Get the rubbernutting mug.When someone in an online video game teleports back to where they were before because of lag.
Packet loss or generally bad internet is usually the cause of this problem. To make the game feel less laggy, when the game client sends packets to the server about your character moving, it will show your character moving on your screen before it has actually verified that the server knows you moved. In rare cases, those packets are not received by the server because of packet loss or just delayed by a large amount of time because of high ping. In that case, the server doesn't know your character moved and will sooner or later send back a packet telling the client about the actual position of the character (the position you were last time the server received a packet). On your screen , it will then look like you suddenly teleported back but the server thinks you were always at the position you teleported to.
Packet loss or generally bad internet is usually the cause of this problem. To make the game feel less laggy, when the game client sends packets to the server about your character moving, it will show your character moving on your screen before it has actually verified that the server knows you moved. In rare cases, those packets are not received by the server because of packet loss or just delayed by a large amount of time because of high ping. In that case, the server doesn't know your character moved and will sooner or later send back a packet telling the client about the actual position of the character (the position you were last time the server received a packet). On your screen , it will then look like you suddenly teleported back but the server thinks you were always at the position you teleported to.
by April 9, 2020
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