Me: godDAMN! The music is amazing
My friend: chill dude, you've been talking about how good the music in Need For Speed carbon is for five hours, sheesh!
Me again: but it is so good man! The fact they made dynamic strings like that in 2006 is fucking amazing!
My friend, tired and wanting to sleep: whatever, just wear headphones or something.
It was once a controversial entry in the Need For Speed franchise that received mixed reviews upon release, due to it’s temporary transition from street racing into closed circuit racing. However, when people and streamers like KuruHS picked up the game and played it years later, the game would receive quite a bit of a cult following, despite its flaws. ProStreet has a nice sense of speed, fun gameplay and is one of the harder NFS titles in terms of the Black Box-era titles. (Not counting UG1, MW2005 or Carbon’s rubberbanding.)
Released in late 2006, this was the twelfth title of the Need for Speed series. It was squeezed out just in time for Christmas, and it shows. Considered by many to be a major step down from the previous game in the series, Most Wanted, it featured a monochromatic and redundant environment, and severely dumbed down driving physics. Many of the cars, particularly the muscle cars, are poorly rendered and thin on complexity. Maybe Pro Street will be better.