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Everquest

Honey did you feed the baby while I was gone the last week?
Oh shit I forgot, I was playing EverQuest the whole time!
by segs May 20, 2003
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Everquest

Also known as EverCrack because of it's incredibly addictive nature.
Friends don't let friends play EverCrack.
"Man committed to an asylum after paranoia attacks related to a 72-hour game of EverQuest"
by Brewdles April 1, 2003
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Everquest

A Massive Player to player online game.. utilizing many servers and having as many as several thousand people in one server at any given time. often put down for its out of date graphics, but can be suprisingly addictive if played. a player can do what he wants, but conequences may ensue. average Everquest player is stereotyped as a nerdy loser with nothing better to do that feel up wood elves in the forest, but in reality, just about every type of social class, every race, and every hobbiest, and gamer play this game. its just the majority of these people seem to have no life. ((everquest player for two years.. active duty UNITED STATES MARINE CORPS ))
Everquest is a very addicting and different game than most other people are used to.
by USMC February 16, 2004
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Everquest 2

A highly addictive, entertaining MMORPG where you pick a race and class, and advance in adventure level, acheivement level, and tradeskill level. No longer just for nerds, dorks, men, ect...

Many females, I being one, play this game for fun in their spare time. Due to the ever expanding increase in gaming over the past few years (2003-2006) and the demand for quality gaming experiences, the gaming community has expand far beyond what was once only virgin scraggly nerds with no lives. (though I tend to disagree with this statement as I have been a "gamer" since I was very young...Atari and Nintendo will never be a disapointment :P)

People need to realize that Everquest players arent nerds with no lives...but rather a community of people with OCD and a few spare hours here and there.
"I just bought Everquest 2, and everyone keeps thinking I am a guy. Girls, and not bad looking ones at that mind you, play games too. Just look at the Frag Dolls."
by Lauren... May 19, 2006
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Everquest

Created by people just as lonely as the people who play it. You play a gnome, elf, fairy or (Imagine this) a man. Your goal is to loose your job, wife, family, money, ability to use muscles (Besides clicking fingers and wrists), and life to this game. Your character collects graphical swords and potions in a never ending quest to obtain level 99 status. If you do, you are transported (in real "life") 10 years into the future, with no idea how the outside world looks, or how the sun looks for that matter.
"Yo Jim! I aint seen you 10 years! Where have you been?"
"Yae Carl, I'ft been defeating dragons and healing the week in Milotaph, a starved colony. I'm a level 96 Demi-God, and I must make haste to the local tavern to buy yet more lotion and energy serum. Good day villager."
"So, I guess you aint on for basketball then?"
by Trevor Anderson January 18, 2005
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everquest

Everquest is a groundbreaking game created by Verant. It didn't create the MMORPG genre, but it brought the MMORPG (massive multiplayer online roleplaying game) genre to life with a revolutionary 3D world, unheard of in MMORPGs at the time. Unfortunately, it had numerous problems that dragged it down and turned it into a drug, rather than the intended interactive world. One core problem I always had with Everquest up to the Lost Dungeons of Norrath expansion was that the world felt very vast, yet incredibly devoid of "game" quality. Unlike World of Warcraft and similar games, you weren't lead very smoothly through the experience-, you had to truly focus on the experience to make it feel like a game rather than an enginge, scaffold for a game. The deeply flawed quest system just poured salt into the wounds of the game (you had to inquire about the object spoken of by the NPC, placed in brackets).

They eventually corrected this by adding several expansions, making travel much easier as well as just basic interaction. Unfortunately, this caused the attention of players to shift automatically towards new content, leaving the existing world devoid of people and deteriorating. On top of all of this, you could not afford to die in the game. If you died, you would return to a "bind point" as a nude and vulnerable character, where you would have to run all the way back to your corpse and loot it-, unprotected. This often lead to more deaths, amplified by the fact that you lost game experience every time you died (you could shrink in level). It was definitely a bold pioneering game, but ultimately had an abundance of disappointing flaws.
An example of one of the flawed quest dialogues in Everquest:
________________
NPC: I have a small errand for you. Are you interested?
Player: I am interested.
NPC:...
Player: Grr... What errand?
NPC:...
Player: Errand?
by Mainshank January 3, 2006
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Everquest

1: A subscription Massive Multiplayer Online Role Playing Game (MMORPG) that immerses the player in a fantasy world of wizards and quad-kiting
2: Also EverCrack, for its addictive nature
3: Also NeverSex do to the stereotypical loser that plays a game with no end to pretend he's a 1337 (leet) monk
4: Also Suck-Journey-of-the-Tool, a way to describe the coming of age (Online) of a total nerd
1: I love playing Everquest so I can pretend to be a lizard man and meet people to help me kill the same thing over and over. "I cast Magic Missile!" "I need more mana!"
2: Jack started playing EverQuest a few months ago. I hear he quit school and started turning tricks at the Blue Oyster to pay his subscription.
3: I went in that guy's room to ask if he had a stapler, and he was jacking it to that EverQuest statue again.
4: John said he found himself playing EverQuest, now he changed his name to Akiro and wears that robe everywhere and talks about LARP; he’s making kool-aid and talking about porting to the Nexus now, so I’d stay the hell away from him.
by Shasta McNasty July 9, 2003
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