A term to describe games that have enemies that are too powerful to be killed even through intelligent gameplay and the
player must resort to cheap tactics and exploits because the enemy cannot be killed in a straight up fight due their health and damage surpassing the
player's. The difference between artificial difficulty and
real difficulty is that
real difficulty can be overcome through intelligent gameplay such as planning out how you will attack a group so you will not take any damage, being patient, and being cautious. Real difficulty is achieved through enemies that have intelligent abilities that the
player must learn and learn to avoid while artificial difficulty is achieved simply by raising the enemies' damage and health.