Definitions by JIMMY
betly
A term from the mountains that the dirty south boys use as slang for the groups that be bout it referring to Ice.
Eric Clapton
One of the greastest guitarists of all time, it was he who changed the guitar sound forever in 1966 when he was with John Maryall's Bluesbreakers album. Giving him the lable "God". He worked with John after leaving the Yardbirds who went into a pop direction while Eric stuck with his blues, launching his career in Cream, Blind Faith, Derek and the Dominos, his solo work, and worked with numerous artist. In 1967 Jimi Hendrix stole the spot light from him.
By the way, what's with this crap on Roger Waters? He's a freaking bass player! They are both good at what they do.
By the way, what's with this crap on Roger Waters? He's a freaking bass player! They are both good at what they do.
Eric Clapton by Jimmy March 7, 2005
Sagat
A very strong, even cheap, character from several Street Fighter games and Capcom vs SNK2. Sagat's seriously high priority pokes and massive damage is balanced only by his massiveness (which only seems to really hurt him in SFA). Most Sagat players rely on cheap tactics, such as spamming his HP (even though Balrog's HP can beat it in CVS2) or his Tiger Shots. This doesn't become a problem with better players since any resonably good player can defeat a cheap player.
Yun
A character in Street Fighter 3. Yun practices a martial art which seems to be rooted in Kempo, but I'm not certain. He has a (twin?) brother names Yang. Originally Yang was simply an alternate costume for Yun, but they are now separate characters.
Yun is known for his relatively low defense and weak hits, which is balanced by his superb comboability. His most used super is his Genjin, which allows him to enter a Custom Combo mode, similar to that of A-groove in Capcom vs SNK 2. Using Yun requires you to be constantly on the offensive, while being very careful as to not be punished by you're opponents moves. He has no abusable pokes and his priority isn't anything to scream about. This makes him one of the more difficult characters to use. His only practical defensive move is his "Palm Strike". Yun's defensive tactics are pretty much "counter with Palm Strike" or "parry and counter". Yun is really only recommended for advanced players due to the fact that he's severely unbalanced. A good Yun player is usually hard to find (unless you live in a big arcade spot), but fighting one is usually pretty annoying.
NOTE: A watered-down version of Yun is also playable in Capcom vs SNK 2, but he isn't very popular in that game.
Yun is known for his relatively low defense and weak hits, which is balanced by his superb comboability. His most used super is his Genjin, which allows him to enter a Custom Combo mode, similar to that of A-groove in Capcom vs SNK 2. Using Yun requires you to be constantly on the offensive, while being very careful as to not be punished by you're opponents moves. He has no abusable pokes and his priority isn't anything to scream about. This makes him one of the more difficult characters to use. His only practical defensive move is his "Palm Strike". Yun's defensive tactics are pretty much "counter with Palm Strike" or "parry and counter". Yun is really only recommended for advanced players due to the fact that he's severely unbalanced. A good Yun player is usually hard to find (unless you live in a big arcade spot), but fighting one is usually pretty annoying.
NOTE: A watered-down version of Yun is also playable in Capcom vs SNK 2, but he isn't very popular in that game.
Top tier
In a fighting game, reprensents the strongest characters in the game. Top tiers are usually marked by higher priority moves, hard hitting attacks, strategy variety, speed, and (sometimes) ease. When a game first comes out, the top tiers are usually the easy-to-use cheap characters, and players tend to rely on cheap tactics such as "spamming" a high priority move. After some time, the game tactics begin to develop as people learn new strategies with other characters. Eventually the "cheap" top tiers are replaced, knocked down a level, or accompanied, by new characters. A good fighting game should be as tierless as possible, although this is hard to achieve.