An uninteresting youtube video typically featuring a hyper-active, annoying, yet physically attractive young woman. YouTube bimbos have inundated YouTube with asinine videos that typically convey worthless suggestions, assumptions, and information.
YouTube bimbos are usually female around the ages of 15-25. They are characterized as being quite attractive yet overly animated, and vacuous. Thus, the core philosophy of a YouTube bimbo is to emphasize their physical feminine assets and attributes to attract a large audience where video content would not.
A YouTube bimbo usually creates videos that are given strange titles that initially pique one's interest. Their YouTube videos usually pertain to inane subjects or broad sophomoric social topics.
The videography of a YouTube bimbo is notably "do it yourself" but some exceptions are made for more widely known YouTube bimbos with a large network of subscribers. In particular, video production involves the use of a webcam or personal video camera. Shots are usually taken from the head up. Usually, a YouTube bimbo is scantily clad; wearing a revealing outfit.
YouTube bimbos are usually female around the ages of 15-25. They are characterized as being quite attractive yet overly animated, and vacuous. Thus, the core philosophy of a YouTube bimbo is to emphasize their physical feminine assets and attributes to attract a large audience where video content would not.
A YouTube bimbo usually creates videos that are given strange titles that initially pique one's interest. Their YouTube videos usually pertain to inane subjects or broad sophomoric social topics.
The videography of a YouTube bimbo is notably "do it yourself" but some exceptions are made for more widely known YouTube bimbos with a large network of subscribers. In particular, video production involves the use of a webcam or personal video camera. Shots are usually taken from the head up. Usually, a YouTube bimbo is scantily clad; wearing a revealing outfit.
by Define Me! April 17, 2009

A medical condition in which prolonged usage of Apple technology results in degenerative brain diseases. Applectomy is subsequently branched into a wide variety of symptomatic illnesses based on the level and type of exposure to Apple products.
Decreased Motor Cortex Stimulation: Prolonged usage of Apple's touch screen technology will result in the degeneration of the motor cortex. Resulting in a loss of fine motor skills and overall finger dexterity needed to finely manipulate items. Items such as a keyboard.
Appsosis: A debilitating mental illness brought about by chronic exposure to the Apple iPhone's third party applications causes dementia and neurosis among patients overly engrossed into their recently purchased "app".
I-Form Dyslexia: A learning disability that stems from habitual usage of Apple's "i" products i.e "iPod", "iPhone", "iMovie". Patients begin to refer to objects with the prefix lowercase "i". Referring to a pet dog as "iDog" or a friend as an "iFriend" is a sign of I-Form Dyslexia
Decreased Motor Cortex Stimulation: Prolonged usage of Apple's touch screen technology will result in the degeneration of the motor cortex. Resulting in a loss of fine motor skills and overall finger dexterity needed to finely manipulate items. Items such as a keyboard.
Appsosis: A debilitating mental illness brought about by chronic exposure to the Apple iPhone's third party applications causes dementia and neurosis among patients overly engrossed into their recently purchased "app".
I-Form Dyslexia: A learning disability that stems from habitual usage of Apple's "i" products i.e "iPod", "iPhone", "iMovie". Patients begin to refer to objects with the prefix lowercase "i". Referring to a pet dog as "iDog" or a friend as an "iFriend" is a sign of I-Form Dyslexia
Jim: Hey Sarah how are you doing today?
Sarah: *In profound vegetative state*
Jim: Sarah please stop using your iPhone, Please! Your family needs you...
Sarah: *In profound vegetative state*
Doctor: I'm sorry Jim but she's suffering from late stage applectomy. Her brain has atrophied from prolonged use of her iPhone.
Jim: God no....
Sarah: *In profound vegetative state*
Jim: Sarah please stop using your iPhone, Please! Your family needs you...
Sarah: *In profound vegetative state*
Doctor: I'm sorry Jim but she's suffering from late stage applectomy. Her brain has atrophied from prolonged use of her iPhone.
Jim: God no....
by Define Me! March 21, 2009

Doug: Remember that time at Mars' house we all got fucked up drinking when we started the Natty Reactor?
Richter: Hells yeah! I had soo much of that shit! Then Lori came over; she gives me a huge Kuato in my pants! I had to tap that!
Doug: Dude! It was complete Brotal Recall!!!
Richter: Hells yeah! I had soo much of that shit! Then Lori came over; she gives me a huge Kuato in my pants! I had to tap that!
Doug: Dude! It was complete Brotal Recall!!!
by Define Me! January 15, 2010

Favrestock is a several month long period of intense media speculation, conjecture, indecisiveness, and hubbub circling around Brett Favre.
It is customary during Favrestock that Brett Favre hint at the possibility of ending his retirement and subsequently return to National Football League. Once this initial statement has been made, the excitement and dread of Favrestock commences.
Favrestock's humble beginnings date back to March 4, 2008 when Brett Favre shocked the world when he openly proclaimed his retirement after 16 illustrious seasons in Green Bay. Favre's retirement was short lived when he decided to make a return to NFL that resulted in a messy divorce with the Green Bay Packers.
Favre's resulting statement of a triumphant return sent the NFL world into a frenzy. Thus, Favrestock was born.
It is customary during Favrestock that Brett Favre hint at the possibility of ending his retirement and subsequently return to National Football League. Once this initial statement has been made, the excitement and dread of Favrestock commences.
Favrestock's humble beginnings date back to March 4, 2008 when Brett Favre shocked the world when he openly proclaimed his retirement after 16 illustrious seasons in Green Bay. Favre's retirement was short lived when he decided to make a return to NFL that resulted in a messy divorce with the Green Bay Packers.
Favre's resulting statement of a triumphant return sent the NFL world into a frenzy. Thus, Favrestock was born.
Pandering ESPN reporter: Today on SportsCenter Brett Favre meets with team physicans. Chris Mortensen dishes the facts on the next chapter of the Favre Saga.
NFL fan: Dude! Brett Favre is un-retiring... AGAIN! I hope he'll go back to playing with the Jets!
Another NFL fan: Please! Favre is a fossil, he needs to take his rightful spot in the pasture. Don't get so caught up in this freaking Favrestock.
NFL fan: We'll at least we went to the playoffs... Sheesh, the guy is a proven winner.
Another NFL fan: That's what everyone thinks... Favrestock is back once again!
NFL fan: Dude! Brett Favre is un-retiring... AGAIN! I hope he'll go back to playing with the Jets!
Another NFL fan: Please! Favre is a fossil, he needs to take his rightful spot in the pasture. Don't get so caught up in this freaking Favrestock.
NFL fan: We'll at least we went to the playoffs... Sheesh, the guy is a proven winner.
Another NFL fan: That's what everyone thinks... Favrestock is back once again!
by Define Me! August 18, 2009

The Family Guy Drinking Game involves two or more contestants. The contestants watch an entire season DVD of Family Guy episodes.
The object of the game is to imbibe an alcoholic beverage every time a non-sequitur or flashback is made throughout an episode.
The goal of the Family Guy Drinking Challenge is to maintain mental lucidity. After successfully watching an entire season DVD of Family Guy, the contestant who is unblurred and clearheaded is declared the winner.
If the entire contestant group is largely sober after successfully completing the game. Then the game proceeds to another round. Another season DVD is played and the game restarts.
The object of the game is to imbibe an alcoholic beverage every time a non-sequitur or flashback is made throughout an episode.
The goal of the Family Guy Drinking Challenge is to maintain mental lucidity. After successfully watching an entire season DVD of Family Guy, the contestant who is unblurred and clearheaded is declared the winner.
If the entire contestant group is largely sober after successfully completing the game. Then the game proceeds to another round. Another season DVD is played and the game restarts.
Jeff: GOD! It's Friday night and I have nuthin to do as usual!
Ryan: Jeez calm down bro, I found a drinkin game for us.
Jeff: Like what....Quarters?
Ryan: Nah it's the Family Guy Drinking Game.
Jeff: How do ya play it?
Ryan: Real easy bro, just watch a DVD of Family Guy and drink every time the characters make those "This reminds me of that one time...." flashback jokes.
Jeff: Duuude! That's like a 100 times per episode... Were gonna get trashed!
Ryan: Let's call Seth!
Ryan: Jeez calm down bro, I found a drinkin game for us.
Jeff: Like what....Quarters?
Ryan: Nah it's the Family Guy Drinking Game.
Jeff: How do ya play it?
Ryan: Real easy bro, just watch a DVD of Family Guy and drink every time the characters make those "This reminds me of that one time...." flashback jokes.
Jeff: Duuude! That's like a 100 times per episode... Were gonna get trashed!
Ryan: Let's call Seth!
by Define Me! July 26, 2009

A tantalizing pub dish best served in the wee morning hours. Upon spending a foggy evening indulging in your favorite scotch, draft, or brew; skankaroni is the only meal a man needs to sate his drunken lust for coitus.
In an empirical sense, skankaroni is defined as sexual congress with an "attractive" female with gregariously skanky sexual proclivities. Skankaroni, alludes to the quick and convenient meal, Kraft macaroni and cheese. It's cinch score that any man worth his mettle can master.
In an empirical sense, skankaroni is defined as sexual congress with an "attractive" female with gregariously skanky sexual proclivities. Skankaroni, alludes to the quick and convenient meal, Kraft macaroni and cheese. It's cinch score that any man worth his mettle can master.
Coke & Captain Morgan Douche: *Pelvic thrusting* Hurry up! Let's hit up The Scottsdale Bar tonight. Word on the street is the skankaroni there is buffet ready!
Monster & Grey Goose Douche: *Sculpts blowout* Hell yes! The Scottsdale Bar is featuring DJ Wiiesto tonight. Hey... What the hell is "skankaroni"?
RedBull & Patron Douche: *Shaving chest* What! Bro'nie Madoff you haven't heard of skankaroni? It's possibly the best way to hook up! Just spit some game in a club skank's ear and she'll give it up easy... like Kraft Easy Mac!!! Get plate son! You dining on skankaroni and cheese tonight!
Monster & Grey Goose Douche: *Sculpts blowout* Hell yes! The Scottsdale Bar is featuring DJ Wiiesto tonight. Hey... What the hell is "skankaroni"?
RedBull & Patron Douche: *Shaving chest* What! Bro'nie Madoff you haven't heard of skankaroni? It's possibly the best way to hook up! Just spit some game in a club skank's ear and she'll give it up easy... like Kraft Easy Mac!!! Get plate son! You dining on skankaroni and cheese tonight!
by Define Me! November 30, 2009

The latest installment of Nintendo's glorious franchise Mario Kart. Packed with challenging, addicting, and frantic gameplay for the Nintendo Wii. Returning to the classic one seater racing play compared to the previous experimental Double Dash. This new series is packed with a large array of carts and motorbikes. All your favorite characters plus a number of unlockable characters return to the tracks to duke it out Mario Kart style.
PROS:
- It's Mario Kart dude, it's supposed to be a frantic, wild affair
- The characters, Mario, Luigi, Peach need I say more?
- Multiplayer, suit up 2, 3, or 4 of your friends and battle for first place
- Online gameplay, Fighting players from around the world for the best lap times, first place and bragging rights.
- Large selection of carts and motorbikes. Although most of the available vehicles are gimmicky and extremely weak on the courses. It's best to stick with the carts or motorbikes with a good amount of top speed, quick acceleration, moderate amount of weight, and good handling.
Carts are best for race course like tracks where speed and acceleration are crucial. (i.e Luigi's Circuit, Peach Beach) Their secondary drift boost and extra weight is important when jockeying for position and breakaway speed. Go for a motorbike when you're facing hairpin turns and 90 degree corners. (i.e Rainbow Road, DK Mountain, Wario's Mine).
CONS:
- Overly random and luck based gameplay. It's frustrating and quite annoying to claw your way into 1st place only to be knocked back to 10th place with a random assault of items on the last lap. Watching your competition blow past you while you tumble off course from a blue shell, red shell and then getting slammed by a Bullet Bill is maddening.
One can compare Mario Kart Wii to NASCAR where restrictor plates and various restrictive measures are implemented to prevent a series wide margin victories. Everybody deserves a chance to win right? You might not be the best racer to grace the Wii Wheel but even you might land in 1st place given the right amount of chances.
Mario Kart Wii's narrow margins of victory ensure tight, competitive racing but it seemingly penalizes and curtails better racers for the ineptitude and inabilities of poor racers.
-Items, the bread and butter of the Mario Kart franchise. Everybody loves and loathes the items. Whether it was a mushroom that allotted you enough speed to rocket into 1st place or the despised blue shell that divebombed on top of you.
In Mario Kart Wii, items play an unfairly disproportionate role in the gameplay. Compared to previous installments, items played a much smaller role in the game. However, in Mario Kart Wii it's safe to say that items determine whether your going to win or lose. Now add on the fact that lower placed racers usually at or below 5th place are more likely to get powerful weapons that can affect everyone such as the Blooper, POW block, thunderbolt, multiple, mega or super turbo mushrooms, blue shells, and Bullet Bills. Whereas, higher placed racers usually at or above 4th place are less likely to get powerful items and are usually stuck with green shells, red shells, the occasional mushroom, fake item box and bananas.
Compounded onto this is the fact that items such as the POW block, Lightning, Blooper, and Bullet Bill occur at an annoyingly high frequency due to lower placed AI or human racers. Every Mario Kart Wii racer shares a tale of being screwed on the last lap by onslaught after onslaught of POW blocks, thunderbolts, and blue shells.
RATING: Given it's many design drawbacks, Mario Kart is an addictive game suitable for a group of friends or online play. Single play is frustrating given the luck based and randomness of AI gameplay. But overall it's worth the minor irritations of losing due to AI item onslaughts.
PROS:
- It's Mario Kart dude, it's supposed to be a frantic, wild affair
- The characters, Mario, Luigi, Peach need I say more?
- Multiplayer, suit up 2, 3, or 4 of your friends and battle for first place
- Online gameplay, Fighting players from around the world for the best lap times, first place and bragging rights.
- Large selection of carts and motorbikes. Although most of the available vehicles are gimmicky and extremely weak on the courses. It's best to stick with the carts or motorbikes with a good amount of top speed, quick acceleration, moderate amount of weight, and good handling.
Carts are best for race course like tracks where speed and acceleration are crucial. (i.e Luigi's Circuit, Peach Beach) Their secondary drift boost and extra weight is important when jockeying for position and breakaway speed. Go for a motorbike when you're facing hairpin turns and 90 degree corners. (i.e Rainbow Road, DK Mountain, Wario's Mine).
CONS:
- Overly random and luck based gameplay. It's frustrating and quite annoying to claw your way into 1st place only to be knocked back to 10th place with a random assault of items on the last lap. Watching your competition blow past you while you tumble off course from a blue shell, red shell and then getting slammed by a Bullet Bill is maddening.
One can compare Mario Kart Wii to NASCAR where restrictor plates and various restrictive measures are implemented to prevent a series wide margin victories. Everybody deserves a chance to win right? You might not be the best racer to grace the Wii Wheel but even you might land in 1st place given the right amount of chances.
Mario Kart Wii's narrow margins of victory ensure tight, competitive racing but it seemingly penalizes and curtails better racers for the ineptitude and inabilities of poor racers.
-Items, the bread and butter of the Mario Kart franchise. Everybody loves and loathes the items. Whether it was a mushroom that allotted you enough speed to rocket into 1st place or the despised blue shell that divebombed on top of you.
In Mario Kart Wii, items play an unfairly disproportionate role in the gameplay. Compared to previous installments, items played a much smaller role in the game. However, in Mario Kart Wii it's safe to say that items determine whether your going to win or lose. Now add on the fact that lower placed racers usually at or below 5th place are more likely to get powerful weapons that can affect everyone such as the Blooper, POW block, thunderbolt, multiple, mega or super turbo mushrooms, blue shells, and Bullet Bills. Whereas, higher placed racers usually at or above 4th place are less likely to get powerful items and are usually stuck with green shells, red shells, the occasional mushroom, fake item box and bananas.
Compounded onto this is the fact that items such as the POW block, Lightning, Blooper, and Bullet Bill occur at an annoyingly high frequency due to lower placed AI or human racers. Every Mario Kart Wii racer shares a tale of being screwed on the last lap by onslaught after onslaught of POW blocks, thunderbolts, and blue shells.
RATING: Given it's many design drawbacks, Mario Kart is an addictive game suitable for a group of friends or online play. Single play is frustrating given the luck based and randomness of AI gameplay. But overall it's worth the minor irritations of losing due to AI item onslaughts.
Mike: Dude I freakin hate Mario Kart Wii, the stupid AI always get POW Blocks and Bloopers. I can't race with such stupid AI programming. How is it possible for me to have such a great lead and fall back to 12th place on the last lap!!! It's like Nintendo doesn't want you to win or be the single victor. Freaking communist Japanese game developers.
Hank: That's just a part of the game Mike, you have to accept the fact the Mario Kart Wii isn't your run of the mill racing game. Yeah, it's built on goofy scales of luck and chances and the fact that I got screwed on the last lap by a blue shell is what keeps me playing.
Mike: Screw you, I'm going to play Burnout
Hank: That's just a part of the game Mike, you have to accept the fact the Mario Kart Wii isn't your run of the mill racing game. Yeah, it's built on goofy scales of luck and chances and the fact that I got screwed on the last lap by a blue shell is what keeps me playing.
Mike: Screw you, I'm going to play Burnout
by Define Me! May 29, 2009
