LoD stands for Lord of Death or Lord of the Dead, a boss in the MMORPG Ragnarok Online by Gravity Interactive. This boss is used to level up characters otherwise impossible to level up. It is also a great source for e-drama.
This boss is most commonly used by guilds like Wild-Blades, Gods of War, Maelstrom, etc. LoD will continuously resummon his minions for unlimited exp, and he resummons it fast enough for an incredible exp rate.
The existance of this boss is believed to cause jealous people to scream.
This boss is most commonly used by guilds like Wild-Blades, Gods of War, Maelstrom, etc. LoD will continuously resummon his minions for unlimited exp, and he resummons it fast enough for an incredible exp rate.
The existance of this boss is believed to cause jealous people to scream.
by Anonymous January 14, 2005

Have you seen my fuzzy P.O. slippers?
Those pineapple slices are P.O.!
Omigod...that back massage was P.O.
Those pineapple slices are P.O.!
Omigod...that back massage was P.O.
by anonymous February 9, 2005

A store, which sells a lot of poser stuff. But they do sell some cool band t-shirts, and CDs. I like it, but they need to get rid of the fucking poser shit. As in things for the 11 yr old girls who think they are so punk/goth.
by Anonymous October 12, 2004

by anonymous February 8, 2004

1. Being born with a severe birth defect, such as no arms or a mental retardation.
2. Not normal, strange.
2. Not normal, strange.
1. Mr. and Mrs. Jack were so disappionted when they heard that their daughter Carol was deformed.
2. Dude, that band's music is so deformed!
2. Dude, that band's music is so deformed!
by Anonymous July 7, 2003

office for architecture |landscape | urbanism
SMAQ designs environments.
Within a reality of interwoven and counteracting components: buildings, landscapes and infrastructures SMAQ’s tactical insertions intensify modes of inhabiting the urban.
SMAQ’s projects actively reflect the ecologies of the site. ‘DotsAndLoops’ and ‘Isotop’, for example, transformatively map the conditions found and emerge as permeable systems that recondition the given aggregate. Procedures of negotiation - like in the ‘Sarajevo Concert Hall’ design – generate architecture as the missing link between opposing components within the range of requirements and demands. In fully engaging the context, they are local catalytic interventions releasing potentials on a larger scale.
SMAQ’s methods mesh the elastic thinking of diagrammatic relations with the physicality of precise volumetric and material definition. In the ‘NdokZ’ project the resulting flux between field and object sets free a joyful multidimensional spatiality.
Since the exploration of the matter ‘site’ is understood as an integral part of SMAQ’s practice, the uncovering of spatial parameters beyond pure phenomenological categories has become a driving force for many of the works. Projects like ‘Highway Housing’ utilise the capacities to work with dependencies and motion within computer-aided delineation. The development of instruments to reveal trajectories of change and magnitudes of influence is subject of SMAQ’s investigating activities.
SMAQ’s work has been recognised and awarded with the Egon Eiermann Award in 2000 and the Hans Schaefers Award in 2001 among others. In several international competitions SMAQ received prizes including Europan 5 in 1998 (runner up), the Sarajevo Concert Hall Competition in 1999 (honourable mention) and Europan 6 in 2001 (1st prize). Recently, the work has been published in deArchitect (Netherlands), Arquitectura Viva (Madrid), Wettbewerbe Aktuell (Germany). The Europan 6 winning competition entry ‘DotsAndLoops’ is currently in the process of being implemented.
SMAQ designs environments.
Within a reality of interwoven and counteracting components: buildings, landscapes and infrastructures SMAQ’s tactical insertions intensify modes of inhabiting the urban.
SMAQ’s projects actively reflect the ecologies of the site. ‘DotsAndLoops’ and ‘Isotop’, for example, transformatively map the conditions found and emerge as permeable systems that recondition the given aggregate. Procedures of negotiation - like in the ‘Sarajevo Concert Hall’ design – generate architecture as the missing link between opposing components within the range of requirements and demands. In fully engaging the context, they are local catalytic interventions releasing potentials on a larger scale.
SMAQ’s methods mesh the elastic thinking of diagrammatic relations with the physicality of precise volumetric and material definition. In the ‘NdokZ’ project the resulting flux between field and object sets free a joyful multidimensional spatiality.
Since the exploration of the matter ‘site’ is understood as an integral part of SMAQ’s practice, the uncovering of spatial parameters beyond pure phenomenological categories has become a driving force for many of the works. Projects like ‘Highway Housing’ utilise the capacities to work with dependencies and motion within computer-aided delineation. The development of instruments to reveal trajectories of change and magnitudes of influence is subject of SMAQ’s investigating activities.
SMAQ’s work has been recognised and awarded with the Egon Eiermann Award in 2000 and the Hans Schaefers Award in 2001 among others. In several international competitions SMAQ received prizes including Europan 5 in 1998 (runner up), the Sarajevo Concert Hall Competition in 1999 (honourable mention) and Europan 6 in 2001 (1st prize). Recently, the work has been published in deArchitect (Netherlands), Arquitectura Viva (Madrid), Wettbewerbe Aktuell (Germany). The Europan 6 winning competition entry ‘DotsAndLoops’ is currently in the process of being implemented.
by Anonymous April 17, 2003
