deterritorialisation

process of undermining the repressive arrangement of flows of desire into fixed units centred around regimes of sameness and place. A necessary characteristic of lines of flight.
by Andy April 17, 2004
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Tahou

City in Magnamund, the capital of Anari. Located at the centre of the country, across a broad plane, Tahou is the seat of the government and also of the Cauldron of Tahou, a mysterious passageway, normally sealed (but accessible by secret passages), leading down into the ruins of Zaaryx, an ancient, buried city from the time of Agarash.

Tahou is populated by humans, but Zaaryx is home to ghouls, and also the mysterious but ultimately good-aligned Crocaryx, as well as other monsters.

Tahou is besieged in Lone Wolf 9: The Cauldron of Terror, meaning that Lone Wolf has to battle or sneak into the city and later to defend it from attack by the united forces of the Darklords, the Drakkarim and the Vassagonian Zakhan.
The battles in Tahou include attempts to drop Giaks into the city by over-flying Kraan. However, this was anticipated after the fall of Suentina, and giant crossbows and wizards had been placed in high places in the city.
by Andy May 05, 2004
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Micromaster

A small-scale TransFormer, measuring about an inch in height.
The Micromaster Air Strike Patrol consists of four tiny robots which turn into tiny aeroplanes.
by Andy April 17, 2004
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HEADS!

a term used primarily within the entertainment industry. a term used by riggers that means move out of the way i've droped something when said from a great hight.
shout heads whenver you've droped anything that will hit someone working below you (even if you think there's no one below you)
by andy April 09, 2005
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oom

An old word which means your spectrum hobbit or lord of the rings adventure has fucking crashed again
You go east. You are in the dark stuffy passage. You can see Thorin. Thorin is carrying: the small curious key. The vicious goblin enters. Thorin strikes the vicious goblin. With one well-placed blow Thorin OOM
by Andy April 17, 2004
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Kalte

An icy wilderness area in the far north of the realm of Magnamund (the world of Joe Dever's Lone Wolf books). The term refers to the whole of the northern polar regions, but especially to the area nearest to Sommerlund, surrounding the city of Ljuk.

Ljuk, a Sommlending trading post, is listed in the Magnamund Companion as the capital of Kalte, although this is inaccurate. In fact, the bulk of Kalte is ruled by the Ice Barbarians, who appear to be predominantly nomadic but to have a fixed headquarters in the north of Kalte.

The realm of Kalte appears mainly in Lone Wolf 3: The Caverns of Kalte and the corresponding novel, Hunting Wolf. Lone Wolf goes to Kalte in pursuit of the rogue wizard Vonotar, and, after facing various dangers in his journey across the ice, must find his way into and through the underground fortress in the north of Kalte.
Kalte is home to a number of cold-weather monsters not found anywhere else in Magnamund.
by Andy April 25, 2004
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Bloodthirster

VERY powerful demon in the Warhammer world (and Warhammer 40K). The strongest single entity in Warhammer, at least until certain recent additions to the universe. It's a tall humanoid monster with a doglike head covered with armour.
As one of the demons of Khorne, a Bloodthirster is dedicated to blood and violence, and has colours of red, black and bone.
by Andy August 01, 2004
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