Bringing about life, birth, new creations... Being fruitful. Prolific with music and art... Intentionally having children AND taking care of them. Professional at creating.
Imani & Joseph are procreative evidenced by their large family and artistic manifestations.
Procreation is the reproduction of offspring by a sexual process or asexual process.
The vast majority of animal species (including humans) reproduce sexually but some reproduce asexually. In other words, procreation in the vast majority of animals is only possible when a male animal and a female animal come together to have sex. This is also known as breeding or mating.
Procreation is absolutely necessary for the vast majority of animal species to survive.
Animals that reproduce sexually, breed with members of the opposite sex due to a desire for sexual pleasure, love, and the need to propagate the next generation.
Heterosexual sex is the only kind of sex that can lead to sexual reproduction.
Tom: I enjoy consensual sex in the missionary position for the sole purpose of procreation
John: I bet you want to cuddle and hold hands too, you whore!
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.